public void Buy() { if (!Progress.CanAfford(offer)) { AudioController.Instance.PlaySound("not_enough_money"); return; } AudioController.Instance.PlaySound("cashier"); Progress.Candy -= offer.price; switch (offer.offerType) { case OfferType.BuyBanana: Progress.ModAmmo(UsableType.Banana, 1); break; case OfferType.BuyDummy: Progress.ModAmmo(UsableType.Dummy, 1); break; case OfferType.BalloonUpgrade: Progress.UpgradeUsable(UsableType.Balloon); break; case OfferType.HouseUpgrade: Progress.UpgradeHouse(); break; } if (!offer.singlePurchase) { return; } Progress.RemoveOffer(offer); if (offer.nextLevel == null) { Destroy(this.gameObject); } else { Progress.AddOffer(offer.nextLevel); offer = offer.nextLevel; UpdateDisplay(); } }
private void Start() { ScreenEffects.FadeIn(2.0f); AudioController.Instance.PlaySound("rooster"); AudioController.Instance.SetLoop("store"); AudioController.Instance.SetLoopVolume(0.0f); AudioController.Instance.FadeInLoop(0.12f, 0.45f); if (Progress.Offers.Count == 0) { foreach (var offer in initialOffers) { Progress.AddOffer(offer); } } foreach (var offer in Progress.Offers) { GameObject offerGUi = Instantiate(offerGUIPref, optionGroup); offerGUi.GetComponent <ShopOfferGUI>().Initialize(offer, description); } }