protected virtual void OnProgramStateChangeRequested(ProgramStates state) { if (ProgramStateChangeRequested != null) { ProgramStateChangeRequested(state); } }
protected virtual void OnProgramStateChanged(ProgramStates state) { var temp = ProgramStateChanged; if (temp != null) { temp(state); } }
public MainForm() { InitializeComponent(); ProgressEvent.Event += Work; ProgramState = ProgramStates.Started; _progressTimer = new Timer(ProgrressTimerTick, null, Timertimeout, Timeout.Infinite); _encoding = Encoding.GetEncoding("cp866"); }
private void button1_Click_1(object sender, EventArgs e) { _allFiles = new List <AllFilesClass>(); LoadAllFiles(textBoxDirectory.Text); ProgramState = ProgramStates.WaitAction; labelLoadedCodeFilesCount.Text = _allFiles.Count(f => f.Type == AllFilesClass.ExtType.CppFile).ToString(); labelLoadedHeadersFilesCount.Text = _allFiles.Count(f => f.Type == AllFilesClass.ExtType.HppFile).ToString(); labelLoadedMakesFilesCount.Text = _allFiles.Count(f => f.Type == AllFilesClass.ExtType.MakeFile).ToString(); labelLoadedForFilesCount.Text = _allFiles.Count(f => f.Type == AllFilesClass.ExtType.ForFile).ToString(); labelLoadedUnknownFilesCount.Text = _allFiles.Count(f => f.Type == AllFilesClass.ExtType.UnknownFile).ToString(); labelLoadedTotalFilesCount.Text = _allFiles.Count.ToString(); }
private void FindNotUsedCpp() { ProgressEvent.Exec("Begin", 0, ProgressEventType.Start); ProgramState = ProgramStates.Worked; ListToPanel(GetDelete(_allFiles.Count(f => f.Type == AllFilesClass.ExtType.MakeFile), Convert.ToInt32(comboBoxThreadsCount.Text), new List <AllFilesClass>(_allFiles.Where(f => f.Type == AllFilesClass.ExtType.CppFile)), @"\b(?<word>\w+)\.cp?p?\b", new List <AllFilesClass.ExtType> { AllFilesClass.ExtType.MakeFile }, s => s)); ProgramState = ProgramStates.WaitAction; ProgressEvent.Exec("Complete Find Not Used Cpp", 100, ProgressEventType.End); }
private void button8_Click(object sender, EventArgs e) { var folderBrowserDialog = new FolderBrowserDialog(); if (textBoxDirectory.TextLength != 0) { folderBrowserDialog.SelectedPath = textBoxDirectory.Text; } if (folderBrowserDialog.ShowDialog() == DialogResult.OK) { textBoxDirectory.Text = folderBrowserDialog.SelectedPath; if (textBoxDirectory.Text[textBoxDirectory.TextLength - 1] != '\\') { textBoxDirectory.Text += @"\"; } ProgramState = ProgramStates.Started; } }
void initMeasure(ProgramStates state) { OnLog(pState.ToString()); if (CurrentMeasureMode != null && CurrentMeasureMode.isOperating) { //error. something in operation throw new Exception("Measure mode already in operation."); } CurrentMeasureMode.VoltageStepChangeRequested += measureMode_VoltageStepChangeRequested; CurrentMeasureMode.Disable += CurrentMeasureMode_Disable; // TODO: move inside MeasureMode SubscribeToCountsUpdated(deviceCountsUpdated); setProgramState(state); MeasureCancelRequested = false; SendSettings(); }
public GameProgram() { _optionsManager = new GameOption(new GraphicsDeviceManager(this), 1920, 1080); Content.RootDirectory = "Content"; _guiManager = new GuiManager(); _guiManager.AddButton("EXIT", new Button(100, 800, 200, 100, Content.Load <Texture2D>("ExitNoPress"))); _guiManager.AddButton("START", new Button(100, 400, 200, 100, Content.Load <Texture2D>("StartNoPress"))); _guiManager.AddButton("OPTIONS", new Button(100, 600, 200, 100, Content.Load <Texture2D>("menuOptionButton"))); _guiManager.AddButton("BACK", new Button(850, 800, 200, 100, Content.Load <Texture2D>("backButton"))); _guiManager.AddButton("FULLSCREEN", new Button(750, 400, 200, 100, Content.Load <Texture2D>("FullScreenButtun"))); _guiManager.AddButton("WINDOW", new Button(950, 400, 200, 100, Content.Load <Texture2D>("WindowsButtun"))); _guiManager.AddButton("FPSON", new Button(750, 500, 200, 100, Content.Load <Texture2D>("fpsOnButton"))); _guiManager.AddButton("FPSOFF", new Button(950, 500, 200, 100, Content.Load <Texture2D>("fpsOffButton"))); programState = ProgramStates.MAIN_MENU; }
private void FindNotUsedFor() { ProgressEvent.Exec("Begin", 0, ProgressEventType.Start); ProgramState = ProgramStates.Worked; ListToPanel( GetDelete( _allFiles.Count( f => f.Type == AllFilesClass.ExtType.CppFile || f.Type == AllFilesClass.ExtType.HppFile), Convert.ToInt32(comboBoxThreadsCount.Text), new List <AllFilesClass>(_allFiles.Where(f => f.Type == AllFilesClass.ExtType.ForFile)), @"[""](?<word>\w+)[.][f][o][r][""]", new List <AllFilesClass.ExtType> { AllFilesClass.ExtType.CppFile, AllFilesClass.ExtType.HppFile }, ParseFor)); ProgramState = ProgramStates.WaitAction; ProgressEvent.Exec("Complete Find Not Used For", 100, ProgressEventType.End); }
private void FindNotUsedHpp() { ProgressEvent.Exec("Begin", 0, ProgressEventType.Start); ProgramState = ProgramStates.Worked; ListToPanel( GetDelete( _allFiles.Count( f => f.Type == AllFilesClass.ExtType.CppFile || f.Type == AllFilesClass.ExtType.HppFile), Convert.ToInt32(comboBoxThreadsCount.Text), new List <AllFilesClass>(_allFiles.Where(f => f.Type == AllFilesClass.ExtType.HppFile)), @".*#\s*include\s*.*(<|\"").*(>|"")", new List <AllFilesClass.ExtType> { AllFilesClass.ExtType.CppFile, AllFilesClass.ExtType.HppFile }, ParseHeader)); ProgramState = ProgramStates.WaitAction; ProgressEvent.Exec("Complete Find Not Used Hpp", 100, ProgressEventType.End); }
void camera() { // activate face sdk before using it... FSDK.ActivateLibrary("ANj63QzeUGKbORKF7KmC+s5J0f8hF7moXNMr1QrCeFStmCw3DTYD55rPZOERChnfpSbr3TguoGSPOPdrTwOodvoDuCeE3Jp/18G1GSeyvZT/uqK6q9MtvgSHtNFpna2sHVTdb1Az2rXxy8mHOOBgZ/PT5olt1Tsu0Gv8Go+3rdU="); //initialize sdk to enable capture FSDK.InitializeLibrary(); FSDKCam.InitializeCapturing(); String[] cameralist = new String[] { }; int count; //get clist of connected cameras and select the first one FSDKCam.GetCameraList(out cameralist, out count); if (count == 0) { MessageBox.Show("Please attach a camera", "Error", MessageBoxButtons.OK, MessageBoxIcon.Error); Close(); } FSDKCam.VideoFormatInfo[] formatList; FSDKCam.GetVideoFormatList(ref cameralist[0], out formatList, out count); String cameraName; cameraName = cameralist[0]; if (FSDKCam.OpenVideoCamera(ref cameraName, ref cameraHandle) != FSDK.FSDKE_OK) { MessageBox.Show("Error opening the first camera", "Error", MessageBoxButtons.OK, MessageBoxIcon.Error); Close(); } //a camera is opened, so disable controls unitl a face is detected //button1.Enabled = false; needClose = false; int tracker = 0; if (FSDK.FSDKE_OK != FSDK.LoadTrackerMemoryFromFile(ref tracker, TrackerMemoryFile)) { FSDK.CreateTracker(ref tracker); } int err = 0; FSDK.SetTrackerMultipleParameters(tracker, "HandleArbitraryRotations=false; DetermineFaceRotationAngle=false; InternalResizeWidth=100; FaceDetectionThreshold=5;", ref err); FSDK.CImage image; Image frameImage; while (!needClose) { int ImageHandle = new int(); if (FSDKCam.GrabFrame(cameraHandle, ref ImageHandle) != FSDK.FSDKE_OK) { Application.DoEvents(); continue; } image = new FSDK.CImage(ImageHandle); long[] IDs = new long[256]; long faceCount = new long(); long sizeOfLong = 8; FSDK.FeedFrame(tracker, 0, image.ImageHandle, ref faceCount, out IDs, sizeOfLong * 256); Array.Resize(ref IDs, (int)faceCount); frameImage = image.ToCLRImage(); Graphics gr; gr = Graphics.FromImage(frameImage); int i; for (i = 0; i <= IDs.Length - 1;) { if (pictureBox1.Image != null) { // a face has been detected, grab it and close our preview source needClose = true; //button1.Enabled = true; String user; user = "******"; try { if (System.IO.Directory.Exists(Application.StartupPath + "\\images")) { pictureBox1.Image.Save(Application.StartupPath + "\\images\\" + user + ".jpg", System.Drawing.Imaging.ImageFormat.Jpeg); } else { System.IO.Directory.CreateDirectory(Application.StartupPath + "\\images"); pictureBox1.Image.Save(Application.StartupPath + "\\images\\" + user + ".jpg", System.Drawing.Imaging.ImageFormat.Jpeg); } } catch (Exception Ex) { Console.WriteLine(Ex.Message); } GC.Collect(); Application.DoEvents(); break; } //highlight face position in image // FSDK.TFacePosition facePosition = new FSDK.TFacePosition(); // FSDK.GetTrackerFacePosition(tracker, 0, IDs[i], ref facePosition); // int left, top, w; // left = facePosition.xc = (int)(facePosition.w * 0.6); // top = facePosition.yc - (int)(facePosition.w * 0.5); // w = facePosition.w * (int)1.2; // string name; // int res; // res = FSDK.GetAllNames(tracker, IDs[i], out name, 65536); // if (FSDK.FSDKE_OK == res && name.Length > 0) // { // StringFormat format = new StringFormat(); // format.Alignment = StringAlignment.Center; // gr.DrawString(name, new System.Drawing.Font("Arial", 16), new System.Drawing.SolidBrush(System.Drawing.Color.LightGreen), facePosition.xc, top + w + 5, format); // } // Pen pen = Pens.LightGreen; // //this block assigns a name to the image and saves it in our tracker file, but we don't need it since we are storing to our DB Server // if (mouseX >= left && mouseX <= left + w && mouseY >= top && mouseY <= top + w) // { // pen = Pens.Blue; // if (programstate == ProgramStates.psRemember) // { // if (FSDK.FSDKE_OK == FSDK.LockID(tracker, IDs[i])) // { // //ibe == testdata // userName = "******"; // if (userName == null) // { // FSDK.SetName(tracker, IDs[i], ""); // } // else // { // FSDK.SetName(tracker, IDs[i], userName); // } // FSDK.UnlockID(tracker, IDs[i]); // } // } // } // gr.DrawRectangle(pen, left, top, w, w); } programstate = ProgramStates.psRecognize; pictureBox1.Image = frameImage; //free captured resources to speed up program execution GC.Collect(); Application.DoEvents(); } //after capturing a valid face, tell the user and free resources //FSDK.SaveTrackerMemoryToFile(tracker, TrackerMemoryFile); //FSDK.FreeTracker(tracker); FSDKCam.CloseVideoCamera(cameraHandle); FSDKCam.FinalizeCapturing(); MessageBox.Show("Face Image Successfully Captured!!!"); loaddb(); match_faces(); }
protected void setProgramStateWithoutUndo(ProgramStates state) { pState = state; pStatePrev = pState; }
protected virtual void OnProgramStateChanged(ProgramStates state) { var temp = ProgramStateChanged; if (temp != null) temp(state); }
static void parse(string buffer) { if (buffer.IndexOf("TEST", 0) > 0) currentState = ProgramStates.test; else if (buffer.IndexOf("test", 0) > 0) currentState = ProgramStates.test; if (buffer.IndexOf("ACTION", 0) > 0) { currentState = ProgramStates.live; } else if (buffer.IndexOf("action", 0) > 0) currentState = ProgramStates.live; }
public void LoadNewState(ProgramStates.IState state) { LoadNewState(state, true); }
public void LoadNewState(ProgramStates.IState state, bool displayLoadingScreen) { if (displayLoadingScreen) ProgramState = new ProgramStates.LoadingStateState { NextState = state }; else ProgramState = state; }
public IdleState(Program p, ProgramStates s) { this.state = s; _program = p; }
//static ProgramStates currentState = ProgramStates.live; // debug mode, start show first public static void Main() { double batV = 0; double dist = 1000; string debugMsg = ""; RealTimeClock.SetTime(new DateTime(2010, 1, 1, 1, 1, 1)); radioPower = new OutputPort((Cpu.Pin)FEZ_Pin.Digital.Di5, true); // /Sleep pin on xbee radio.DataReceived += new SerialDataReceivedEventHandler(radio_DataReceived); radio.Open(); // Blink board LED bool ledState = false; OutputPort led = new OutputPort((Cpu.Pin)FEZ_Pin.Digital.LED, ledState); tubLight.Set(false); // turn it off Thread.Sleep(10000);// wait for programming just incase while (true) { // make sure the battery voltage is high enough so we don't destroy the battery! double test = batteryVoltage.Read(); batV = batteryVoltage.Read() * (3.3 / 1024) / .091; Debug.Print(batV.ToString()); if (batV < 12) { radioPower.Write(true); tubLight.Set(true); Thread.Sleep(100); tubLight.Set(false); Thread.Sleep(100); tubLight.Set(true); Thread.Sleep(100); tubLight.Set(false); RealTimeClock.SetAlarm(RealTimeClock.GetTime().AddSeconds(10)); Power.Hibernate(Power.WakeUpInterrupt.RTCAlarm); } else { switch (currentState) { case ProgramStates.idle: radioPower.Write(false); dist = getDistance(distanceSensor); if ((dist < 3) && (currentState == ProgramStates.idle)) { lastComms = RealTimeClock.GetTime(); // send out a wakeup call for around 11 seconds to get the neighbors out of sleep mode and ready to sync up for (int i = 0; i < 250; i++) { radio.Write(new byte[] { (byte)'$'}, 0, 1); Thread.Sleep(10); } debugMsg = "dist: " + dist.ToString("F2") + ", bat: " + batV.ToString("F2") + "\r"; radio.Write(UTF8Encoding.UTF8.GetBytes(debugMsg), 0, debugMsg.Length); radio.Write(new byte[] { (byte)'$', (byte)'a', (byte)'c', (byte)'t', (byte)'i', (byte)'o', (byte)'n', (byte)'\r' }, 0, 8); radio.Write(new byte[] { (byte)'$', (byte)'a', (byte)'c', (byte)'t', (byte)'i', (byte)'o', (byte)'n', (byte)'\r' }, 0, 8); Thread.Sleep(400); currentState = ProgramStates.live; radioPower.Write(true); } else { Thread.Sleep(100); // give it a moment to listen for comms. led.Write(true); pcbLed.Write(true); Thread.Sleep(100); pcbLed.Write(false); led.Write(false); Thread.Sleep(50); TimeSpan timeDif = RealTimeClock.GetTime() - lastComms; int mins = (timeDif.Days * 1440) + (timeDif.Hours * 60) + timeDif.Minutes; if ((currentState == ProgramStates.idle) && mins > 1) { radioPower.Write(true); RealTimeClock.SetAlarm(RealTimeClock.GetTime().AddSeconds(2)); Power.Hibernate(Power.WakeUpInterrupt.RTCAlarm); } else { Thread.Sleep(500); } } break; case ProgramStates.live: playShow(); debugMsg = "dist: " + dist.ToString("F2") + ", bat: " + batV.ToString("F2") + "\r"; radio.Write(UTF8Encoding.UTF8.GetBytes(debugMsg), 0, debugMsg.Length); RealTimeClock.SetAlarm(RealTimeClock.GetTime().AddSeconds(30)); Power.Hibernate(Power.WakeUpInterrupt.RTCAlarm); currentState = ProgramStates.idle; break; case ProgramStates.config: if (currentState == ProgramStates.config) currentState = ProgramStates.idle; break; case ProgramStates.test: doTest(); if (currentState == ProgramStates.test) currentState = ProgramStates.idle; break; } } } }
public ErrorState(Program p, ProgramStates s) { this.state = s; _program = p; }
protected void setProgramState(ProgramStates state) { pStatePrev = pState; pState = state; }
public ScanState(Program p, ProgramStates s) { _program = p; state = s; }
public PitchState(Program p, ProgramStates s) { _program = p; state = s; }
public YawState(Program p, ProgramStates s) { _program = p; state = s; }
public StartupState(Program p, ProgramStates s) { this.state = s; _program = p; }
protected override void Update(GameTime gameTime) { mouse = Mouse.GetState(); switch (programState) { case ProgramStates.MAIN_MENU: { IsMouseVisible = true; if (mouse.LeftButton == ButtonState.Pressed && _guiManager.GetButton("EXIT").ContainsButton(mouse.X, mouse.Y)) { Exit(); } if (mouse.LeftButton == ButtonState.Pressed && _guiManager.GetButton("START").ContainsButton(mouse.X, mouse.Y)) { programState = ProgramStates.GAME_PLAY; } if (mouse.LeftButton == ButtonState.Pressed && _guiManager.GetButton("OPTIONS").ContainsButton(mouse.X, mouse.Y)) { programState = ProgramStates.OPTIONS; } break; } case ProgramStates.GAME_MENU: { IsMouseVisible = true; break; } case ProgramStates.OPTIONS: { IsMouseVisible = true; if (mouse.LeftButton == ButtonState.Pressed && _guiManager.GetButton("BACK").ContainsButton(mouse.X, mouse.Y)) { programState = ProgramStates.MAIN_MENU; } if (mouse.LeftButton == ButtonState.Pressed && _guiManager.GetButton("FULLSCREEN").ContainsButton(mouse.X, mouse.Y)) { _optionsManager.SetFullScreenMode(true); //Такое преобразование нужно, чтобы вернуть к дефолту размеры кнопок перед очередным изменением разрешения _guiManager.ResizeButtons(1 / _optionsManager.GetXscale(), 1 / _optionsManager.GetYscale()); // _optionsManager.SetResolution(1920, 1080); _guiManager.ResizeButtons(_optionsManager.GetXscale(), _optionsManager.GetYscale()); } if (mouse.LeftButton == ButtonState.Pressed && _guiManager.GetButton("WINDOW").ContainsButton(mouse.X, mouse.Y)) { _optionsManager.SetFullScreenMode(false); //Такое преобразование нужно, чтобы вернуть к дефолту размеры кнопок перед очередным изменением разрешения _guiManager.ResizeButtons(1 / _optionsManager.GetXscale(), 1 / _optionsManager.GetYscale()); // _optionsManager.SetResolution(1280, 720); _guiManager.ResizeButtons(_optionsManager.GetXscale(), _optionsManager.GetYscale()); } //Проверка кнопок настроек игры и вызов методов из класса GameOption для применения новых настроек игры break; } case ProgramStates.GAME_PLAY: { IsMouseVisible = false; if (Keyboard.GetState().IsKeyDown(Keys.Escape)) { programState = ProgramStates.MAIN_MENU; // Exit(); } foreach (var brick in _bricks) { if (brick.is_alive() && _ball.check_bricks_collision(brick)) { _ball.changeDirection_Y(); brick.kill(); _brickCount--; if (_brickCount == 0) { Exit(); } } } _racket.move(Keyboard.GetState(), _viewPortRectangle); _ball.move(); _ball.check_wall_collision(_viewPortRectangle); _ball.check_racket_collision(_racket); if (_ball.GetLive() == false) { Exit(); } break; } case ProgramStates.EXIT: { break; } } base.Update(gameTime); }