void Start() { ProgramStateController.viewState(); StartCoroutine(APIController.GetAssignmentQuesAPI()); //StartCoroutine(GetQuesAPI()); resultCanvas.gameObject.SetActive(false); UpdateBG(worldArr[UnityEngine.Random.Range(0, worldArr.Length)]); enemy.runtimeAnimatorController = Resources.Load <RuntimeAnimatorController>("Animations/assignmentMonster"); if (character.Equals("Warrior")) { player.runtimeAnimatorController = Resources.Load <RuntimeAnimatorController>("Animation/RedWarrior"); } else if (character.Equals("Magician")) { player.runtimeAnimatorController = Resources.Load <RuntimeAnimatorController>("Animation/Magician"); } else if (character.Equals("Bowman")) { player.runtimeAnimatorController = Resources.Load <RuntimeAnimatorController>("Animation/Bowman"); } else if (character.Equals("Swordman")) { player.runtimeAnimatorController = Resources.Load <RuntimeAnimatorController>("Animation/Swordman"); } }
void Start() { pv = GetComponent <PhotonView>(); Debug.Log(FriendRoomController.player1char + " " + FriendRoomController.player2char); ProgramStateController.viewState(); StartCoroutine(APIController.GetFriendStoryModeQuesAPI()); if (FriendRoomController.playerID == 2) { initializeCharacter(); } initializeHP(); resultCanvas.gameObject.SetActive(false); waitingpanel.gameObject.SetActive(false); UpdateBG(world); player1matric.text = FriendRoomController.player1matric; player2matric.text = FriendRoomController.player2matric; }
void Start() { ProgramStateController.viewState(); StartCoroutine(APIController.GetStoryModeQuesAPI()); //StartCoroutine(GetQuesAPI()); initializeCharacter(); initializeHP(); playerMaxHP = 20; enemyMaxHP = 10; playerPerHealth = playerMaxHP / 5; enemyPerHealth = enemyMaxHP / 5; playerHP = playerMaxHP; enemyHP = enemyMaxHP; checkHealthAmount(playerhealthImages); checkHealthAmount(enemyhealthImages); UpdateHearts(playerhealthImages, true); UpdateHearts(enemyhealthImages, false); resultCanvas.gameObject.SetActive(false); UpdateBG(world); enemy.runtimeAnimatorController = Resources.Load <RuntimeAnimatorController>("Animations/" + world + "MonsterController/" + level + world + "Monst"); if (character.Equals("Warrior")) { player.runtimeAnimatorController = Resources.Load <RuntimeAnimatorController>("Animation/RedWarrior"); } else if (character.Equals("Magician")) { player.runtimeAnimatorController = Resources.Load <RuntimeAnimatorController>("Animation/Magician"); } else if (character.Equals("Bowman")) { player.runtimeAnimatorController = Resources.Load <RuntimeAnimatorController>("Animation/Bowman"); } else if (character.Equals("Swordman")) { player.runtimeAnimatorController = Resources.Load <RuntimeAnimatorController>("Animation/Swordman"); } }