public IEnumerator GameOver() { _gameInfoPanel.gameObject.SetActive(false); _gameButtons.gameObject.SetActive(false); _gameOverPanel.gameObject.SetActive(true); _overTime.text = timerText.text; _overScore.text = scoreText.text; _gameScript.popsTouch = false; yield return(new WaitForSeconds(gameOverDelay)); _progScript.InitMenu(); yield return(null); }