public void Show(Mission mission) { lblMissionName.Text = mission.GUIName.ToUpper(); string difficultyName = ProgramConstants.DifficultyRankToName(mission.Rank); if (mission.DifficultyLabels != null) { difficultyName = mission.DifficultyLabels[(int)mission.Rank - 1]; } if (difficultyName.Length > 1) { difficultyName = difficultyName[0].ToString() + difficultyName.ToLower().Substring(1); } lblDescription.Text = "Completed on " + difficultyName; starIconPanel.BackgroundTexture = rankTextures[(int)mission.Rank]; X = WindowManager.RenderResolutionX; xPos = WindowManager.RenderResolutionX; lifetime = 0.0; Alpha = 1.0f; AlphaRate = 0f; WindowManager.ReorderControls(); Enable(); }
private void ListBox_SelectedIndexChanged(object sender, EventArgs e) { if (lbSaveGameList.SelectedIndex == -1) { btnLaunch.AllowClick = false; btnDelete.AllowClick = false; ClearSaveInformation(string.Empty); return; } btnLaunch.AllowClick = true; btnDelete.AllowClick = true; SavedGame sg = savedGames[lbSaveGameList.SelectedIndex]; if (sg.SessionInfo == null) { ClearSaveInformation(string.Empty); lblSessionTypeValue.Text = "Unknown"; return; } switch (sg.SessionInfo.SessionType) { case GameSessionType.SKIRMISH: ClearSaveInformation(string.Empty); lblSessionTypeValue.Text = "Skirmish"; break; case GameSessionType.MULTIPLAYER: ClearSaveInformation(string.Empty); lblSessionTypeValue.Text = "Multiplayer"; break; case GameSessionType.SINGLEPLAYER: var mission = CampaignHandler.Instance.Missions.Find(m => m.InternalName == sg.SessionInfo.MissionInternalName); if (mission == null) { ClearSaveInformation("Unknown"); } else { string difficultyName = ProgramConstants.DifficultyRankToName(sg.SessionInfo.Difficulty); if (mission.DifficultyLabels != null) { difficultyName = mission.DifficultyLabels[(int)sg.SessionInfo.Difficulty - 1]; } if (difficultyName.Length > 1) { difficultyName = difficultyName[0].ToString() + difficultyName.ToLower().Substring(1); } string globalFlagInfo; if (sg.SessionInfo.GlobalFlagValues != null) { globalFlagInfo = string.Empty; foreach (var kvp in sg.SessionInfo.GlobalFlagValues) { int globalFlagIndex = kvp.Key; bool enabled = kvp.Value; if (CampaignHandler.Instance.GlobalVariables.Count > globalFlagIndex) { var globalVariable = CampaignHandler.Instance.GlobalVariables[globalFlagIndex]; globalFlagInfo += globalVariable.UIName + ": " + (enabled ? "Yes" : "No"); } else { globalFlagInfo += "(Unknown variable) " + globalFlagIndex + ": " + (enabled ? "Yes" : "No"); } globalFlagInfo += Environment.NewLine; } } else { globalFlagInfo = "None"; } lblMissionNameValue.Text = mission.GUIName; lblDifficultyLevelValue.Text = difficultyName; lblGlobalFlagsValue.Text = globalFlagInfo; } lblSessionTypeValue.Text = "Singleplayer"; break; } }