public Program.Статус Fight(out Program.Точка target) { if (modeDanger) { target = FightDanger(); } else { target = FightShapes(); } Program.Статус status = sea.Выстрел(target); switch (status) { case Program.Статус.Мимо: map[target.x, target.y] = 1; break; case Program.Статус.анил: map[target.x, target.y] = 2; modeDanger = true; break; case Program.Статус.Убил: case Program.Статус.Победил: map[target.x, target.y] = 2; int len = MarkKilledShip(target); shipLenght[len]--; modeDanger = false; break; } return(status); }
private void grid_comp_CellClick(object sender, DataGridViewCellEventArgs e) { grid_comp.ClearSelection(); if (mode != Mode.PlayUser) { return; } Program.Статус status = sea_comp.Выстрел(new Program.Точка(e.ColumnIndex, e.RowIndex)); switch (status) { case Program.Статус.Неизвестно: case Program.Статус.Мимо: mode = Mode.PlayComp; break; case Program.Статус.анил: case Program.Статус.Убил: mode = Mode.PlayUser; break; case Program.Статус.Победил: mode = Mode.Finish; WinUser(); break; } }
private void CompFight() { Program.Точка point; Program.Статус status = mission.Fight(out point); switch (status) { case Program.Статус.Неизвестно: case Program.Статус.Мимо: mode = Mode.PlayUser; break; case Program.Статус.анил: case Program.Статус.Убил: mode = Mode.PlayComp; break; case Program.Статус.Победил: mode = Mode.Finish; WinComp(); break; } }
public void ShowFight(Program.Точка place, Program.Статус status) { grid[place.x, place.y].Style.BackColor = color_fight[(int)status]; }
private void ShowCompFight(Program.Точка place, Program.Статус status) { GridComp.ShowFight(place, status); }
private void ShowUserFight(Program.Точка place, Program.Статус status) { GridUser.ShowFight(place, status); }