internal static void SetProfilerDeepProfile(bool deepProfile) { #if UNITY_2019_3_OR_NEWER ProfilerWindow.SetEditorDeepProfiling(deepProfile); #else ProfilerDriver.deepProfiling = deepProfile; RequestScriptReload(); #endif }
internal static void SetProfilerDeepProfile(bool deepProfile) { ProfilerWindow.SetEditorDeepProfiling(deepProfile); }