예제 #1
0
 WoodMill()
 {
     this.Life           = Data.woodMill.life;
     this.Citizen        = Data.woodMill.citizen;
     this.Worker         = Data.woodMill.worker;
     this.EnergyRequired = Data.woodMill.energyRequired;
     this.EnergyProduced = Data.woodMill.energyProduced;
     this.Wood           = Data.woodMill.wood;
     this.Metal          = Data.woodMill.metal;
     this.Stone          = Data.woodMill.stone;
     this.Product        = Data.woodMill.product;
     this.ProductionTime = Data.woodMill.productionTime;
     timer = new ProductionTimer(this);
     timer.ProductionTime = this.ProductionTime;
     timer.Play();
 }
예제 #2
0
// if this class inherits from MonoBehaviour remove constructor and deconstructor.
    #region Constructors

    Quarry()      // constructor
    {
        this.Life           = Data.quarry.life;
        this.Citizen        = Data.quarry.citizen;
        this.Worker         = Data.quarry.worker;
        this.EnergyRequired = Data.quarry.energyRequired;
        this.EnergyProduced = Data.quarry.energyProduced;
        this.Wood           = Data.quarry.wood;
        this.Stone          = Data.quarry.stone;
        this.Metal          = Data.quarry.metal;
        this.Product        = Data.quarry.product;
        this.ProductionTime = Data.quarry.productionTime;
        timer = new ProductionTimer(this);
        timer.ProductionTime = this.ProductionTime;
        timer.Play();
    }