private IEnumerator CreateAerialCombatCutIn(IObserver <bool> observer) { BattleCameras cams = BattleTaskManager.GetBattleCameras(); BattleCutInCamera cam = cams.cutInCamera; cam.isCulling = true; _prodAerialCutinP = ProdAerialCombatCutinP.Instantiate(((Component)BattleTaskManager.GetPrefabFile().prefabProdAerialCombatCutinP).GetComponent <ProdAerialCombatCutinP>(), _clsKoukuu, cam.transform); yield return(new WaitForEndOfFrame()); _prodAerialCombatP1 = ProdAerialCombatP1.Instantiate(((Component)BattleTaskManager.GetPrefabFile().prefabProdAerialCombatP1).GetComponent <ProdAerialCombatP1>(), _clsKoukuu, cam.transform.parent, _prodAerialCutinP._chkCutInType()); _prodAerialCombatP1.gameObject.SetActive(false); yield return(new WaitForEndOfFrame()); _prodAerialCombatP2 = ProdAerialCombatP2.Instantiate(PrefabFile.Load <ProdAerialCombatP2>(PrefabFileInfos.BattleProdAerialCombatP2), _clsKoukuu, cam.transform); _prodAerialCombatP2.gameObject.SetActive(false); yield return(new WaitForEndOfFrame()); _prodAerialCombatP2.CreateHpGauge(FleetType.Friend); yield return(new WaitForEndOfFrame()); _prodAerialTouchPlane = ProdAerialTouchPlane.Instantiate(Resources.Load <ProdAerialTouchPlane>("Prefabs/Battle/Production/AerialCombat/ProdAerialTouchPlane"), cam.transform); _prodAerialTouchPlane.transform.localPosition = Vector3.zero; _prodAerialTouchPlane.SetActive(isActive: false); observer.OnNext(value: true); observer.OnCompleted(); }
private bool _initAircraftCombatPhase2(object data) { BattleCutInCamera cutInCamera = BattleTaskManager.GetBattleCameras().cutInCamera; BattleCutInCamera cutInCamera2 = BattleTaskManager.GetBattleCameras().cutInCamera; BattleCutInEffectCamera cutInEffectCamera = BattleTaskManager.GetBattleCameras().cutInEffectCamera; Dictionary <int, UIBattleShip> dicFriendBattleShips = BattleTaskManager.GetBattleShips().dicFriendBattleShips; Dictionary <int, UIBattleShip> dicEnemyBattleShips = BattleTaskManager.GetBattleShips().dicEnemyBattleShips; this._prodAerialCombatP2.get_gameObject().SetActive(true); Object.Destroy(this._prodAerialCombatP1.get_gameObject()); cutInCamera.cullingMask = (Generics.Layers.UI2D | Generics.Layers.CutIn); cutInEffectCamera.cullingMask = Generics.Layers.CutIn; cutInCamera.depth = 5f; cutInEffectCamera.depth = 4f; cutInEffectCamera.glowEffect.set_enabled(true); BattleTaskManager.GetBattleCameras().SetSplitCameras2D(false); SlotitemModel_Battle touchPlane = this._clsKoukuu1.GetTouchPlane(true); SlotitemModel_Battle touchPlane2 = this._clsKoukuu1.GetTouchPlane(false); this._prodAerialTouchPlane = ProdAerialTouchPlane.Instantiate(Resources.Load <ProdAerialTouchPlane>("Prefabs/Battle/Production/AerialCombat/ProdAerialTouchPlane"), cutInCamera2.get_transform()); this._prodAerialTouchPlane.get_transform().set_localPosition(Vector3.get_zero()); this._prodAerialTouchPlane.Init(touchPlane, touchPlane2); this._prodAerialCombatP2.Play(new Action(this._onAircraftCombatFinished), dicFriendBattleShips, dicEnemyBattleShips); return(false); }
private void OnNightMessageFinished() { BattleCutInCamera cutInCamera = BattleTaskManager.GetBattleCameras().cutInCamera; SlotitemModel_Battle touchPlane = _clsNightCombat.GetTouchPlane(is_friend: true); SlotitemModel_Battle touchPlane2 = _clsNightCombat.GetTouchPlane(is_friend: false); _prodAerialTouchPlane = ((!(cutInCamera.transform.GetComponentInChildren <ProdAerialTouchPlane>() != null)) ? ProdAerialTouchPlane.Instantiate(Resources.Load <ProdAerialTouchPlane>("Prefabs/Battle/Production/AerialCombat/ProdAerialTouchPlane"), cutInCamera.transform) : cutInCamera.transform.GetComponentInChildren <ProdAerialTouchPlane>()); _prodAerialTouchPlane.transform.localPosition = Vector3.zero; _prodAerialTouchPlane.Init(touchPlane, touchPlane2); if (_clsNightCombat.GetRationData() != null) { ProdCombatRation pcr = ProdCombatRation.Instantiate(((Component)BattleTaskManager.GetPrefabFile().prefabProdCombatRation).GetComponent <ProdCombatRation>(), BattleTaskManager.GetBattleCameras().cutInCamera.transform, _clsNightCombat.GetRationData()); pcr.SetOnStageReady(delegate { if (_prodNightRadarDeployment != null) { _prodNightRadarDeployment.RadarObjectConvergence(); } Mem.DelComponentSafe(ref _prodNightRadarDeployment); }).Play(delegate { _clsState.AddState(InitSearchNFlare, UpdateSearchNFlare); }); ObserverActionQueue observerAction = BattleTaskManager.GetObserverAction(); observerAction.Register(delegate { Mem.DelComponentSafe(ref pcr); }); } else { _clsState.AddState(InitSearchNFlare, UpdateSearchNFlare); } }
private void OnNightMessageFinished() { BattleCutInCamera cutInCamera = BattleTaskManager.GetBattleCameras().cutInCamera; SlotitemModel_Battle touchPlane = this._clsNightCombat.GetTouchPlane(true); SlotitemModel_Battle touchPlane2 = this._clsNightCombat.GetTouchPlane(false); this._prodAerialTouchPlane = ((!(cutInCamera.get_transform().GetComponentInChildren <ProdAerialTouchPlane>() != null)) ? ProdAerialTouchPlane.Instantiate(Resources.Load <ProdAerialTouchPlane>("Prefabs/Battle/Production/AerialCombat/ProdAerialTouchPlane"), cutInCamera.get_transform()) : cutInCamera.get_transform().GetComponentInChildren <ProdAerialTouchPlane>()); this._prodAerialTouchPlane.get_transform().set_localPosition(Vector3.get_zero()); this._prodAerialTouchPlane.Init(touchPlane, touchPlane2); if (this._clsNightCombat.GetRationData() != null) { ProdCombatRation pcr = ProdCombatRation.Instantiate(BattleTaskManager.GetPrefabFile().prefabProdCombatRation.GetComponent <ProdCombatRation>(), BattleTaskManager.GetBattleCameras().cutInCamera.get_transform(), this._clsNightCombat.GetRationData()); pcr.SetOnStageReady(delegate { if (this._prodNightRadarDeployment != null) { this._prodNightRadarDeployment.RadarObjectConvergence(); } Mem.DelComponentSafe <ProdNightRadarDeployment>(ref this._prodNightRadarDeployment); }).Play(delegate { this._clsState.AddState(new StatementMachine.StatementMachineInitialize(this.InitSearchNFlare), new StatementMachine.StatementMachineUpdate(this.UpdateSearchNFlare)); }); ObserverActionQueue observerAction = BattleTaskManager.GetObserverAction(); observerAction.Register(delegate { Mem.DelComponentSafe <ProdCombatRation>(ref pcr); }); } else { this._clsState.AddState(new StatementMachine.StatementMachineInitialize(this.InitSearchNFlare), new StatementMachine.StatementMachineUpdate(this.UpdateSearchNFlare)); } }