/// <summary> /// /// </summary> /// <returns></returns> public override ProcessingInfo ActivateLogic(ProcessingContext context_, NodeSlot slot_) { ProcessingInfo info = new ProcessingInfo(); info.State = ActionNode.LogicState.Ok; //TODO //Set output variable // the nodes executed after the node CallFunctionNode are already registered // we only have to delete the subsequence context_.RemoveLastSequence(); return(info); }