private void Update() { if (GameManager.Instance.gameState == GameState.READY && (InputManager.Instance.entry == Entry.SWIPE_LEFT || InputManager.Instance.entry == Entry.SWIPE_RIGHT)) { StartRotation(InputManager.Instance.entry); } if (isSliding) { //sliding.Status(); if (emptyGrids.Count > 0) { if (sliding.start) { HexCoordinate[] arr = emptyGrids.ToArray(); Array.Sort(arr); emptyGrids = new Stack <HexCoordinate>(arr); sliding.Continue(); } else if (sliding.continuing) { Slide(); } } else { if (sliding.end) { bool explosion = ExplodeAll(); if (explosion) { sliding.Reset(); } } else { if (startPhase) { startPhase = false; ScoreManager.Instance.Enable(); } isSliding = false; sliding.Reset(); DisableIdentifiers(); GameManager.Instance.gameState = GameState.READY; } } } }