//this method gets called, when Reinitialize() was called in evaluate, //or a graphics device asks for its data protected override Texture CreateTexture(int Slice, Device device) { if (FProcessor.SliceCount > Slice) if (FProcessor.GetProcessor(Slice) != null) // we do have a connected input for this slice return FProcessor.GetProcessor(Slice).CreateTexture(device); return TextureUtils.CreateTexture(device, 1, 1); }