public MainBase() { Health = 100; Size = 8; ProceduralCube shape = new ProceduralCube(); shape.Scale(Size); shape.SetColor(Color.Blue); AddComponent(new RenderGeometryComponent(BufferBuilder.VertexBufferBuild(shape), BufferBuilder.IndexBufferBuild(shape), shape.PrimitiveCount)); AddComponent(new EffectRenderComponent(EffectLoader.LoadSM5Effect("flatshaded"))); AddComponent(new ShadowCasterComponent()); var physicsComponent = new PhysicsComponent(false, false, PhysicsMeshType.box); AddComponent(physicsComponent); SystemCore.GameObjectManager.AddAndInitialiseGameObject(this); GetComponent <PhysicsComponent>().PhysicsEntity.CollisionInformation.Events.DetectingInitialCollision += Events_DetectingInitialCollision; }
protected override void Initialise() { ProceduralCube playerShape = new ProceduralCube(); playerShape.Scale(5f); AddComponent(new RenderGeometryComponent(BufferBuilder.VertexBufferBuild(playerShape), BufferBuilder.IndexBufferBuild(playerShape), playerShape.PrimitiveCount)); AddComponent(new EffectRenderComponent(EffectLoader.LoadSM5Effect("flatshaded"))); AddComponent(new PhysicsComponent(true, false, PhysicsMeshType.box)); Name = "player"; AddComponent(new TopDownMouseAndKeyboardController()); SystemCore.GameObjectManager.AddAndInitialiseGameObject(this); physicsComponent = GetComponent <PhysicsComponent>(); base.Initialise(); }