string DrawDungeon() { dungeonGenerator.Generate(); byte[] dungeon = dungeonGenerator.GetDungeon(); string result = ""; int width = dungeonGenerator.GetWidth(); int height = dungeonGenerator.GetHeight(); for (int y = 0; y < height; y++) { for (int x = 0; x < width; x++) { if (dungeon[y * dungeonGenerator.GetWidth() + x] == 'X') { result += 'x'; } //result += 'x'; if (dungeon[y * dungeonGenerator.GetWidth() + x] == ' ') { result += '_'; } } result += "\n"; } return(result); }