public ProcEventInfo(Unit actor, Unit actionTarget, Unit procTarget, ProcFlags typeMask, ProcFlagsSpellType spellTypeMask, ProcFlagsSpellPhase spellPhaseMask, ProcFlagsHit hitMask, Spell spell, DamageInfo damageInfo, HealInfo healInfo) { _actor = actor; _actionTarget = actionTarget; _procTarget = procTarget; _typeMask = typeMask; _spellTypeMask = spellTypeMask; _spellPhaseMask = spellPhaseMask; _hitMask = hitMask; _spell = spell; _damageInfo = damageInfo; _healInfo = healInfo; }
public DamageInfo(SpellNonMeleeDamage spellNonMeleeDamage, DamageEffectType damageType, WeaponAttackType attackType, ProcFlagsHit hitMask) { m_attacker = spellNonMeleeDamage.attacker; m_victim = spellNonMeleeDamage.target; m_damage = spellNonMeleeDamage.damage; m_spellInfo = Global.SpellMgr.GetSpellInfo(spellNonMeleeDamage.SpellId); m_schoolMask = spellNonMeleeDamage.schoolMask; m_damageType = damageType; m_attackType = attackType; m_absorb = spellNonMeleeDamage.absorb; m_resist = spellNonMeleeDamage.resist; m_block = spellNonMeleeDamage.blocked; m_hitMask = hitMask; if (spellNonMeleeDamage.blocked != 0) { m_hitMask |= ProcFlagsHit.Block; } if (spellNonMeleeDamage.absorb != 0) { m_hitMask |= ProcFlagsHit.Absorb; } }