public Message InitMessage(string message = "", PriorityInfo priority = PriorityInfo.Debug) { Message messageInfo = new Message() { Priority = priority, Datetime = DateTime.Now, CurrentThread = _Thread == 1 ? System.Threading.Thread.CurrentThread.ManagedThreadId : 0, MessageInfo = message }; _Message = messageInfo; return(messageInfo); }
private PriorityInfo GetPriorityInfo(int priority) { PriorityInfo result = default(PriorityInfo); for (int i = 0; i < JobsTableScreen.priorityInfo.Count; i++) { PriorityInfo priorityInfo = JobsTableScreen.priorityInfo[i]; if (priorityInfo.priority == priority) { return(JobsTableScreen.priorityInfo[i]); } } return(result); }
private LocString GetPriorityStr(int priority) { priority = Mathf.Clamp(priority, 0, 5); LocString result = null; foreach (PriorityInfo item in priorityInfo) { PriorityInfo current = item; if (current.priority == priority) { result = current.name; } } return(result); }
private void UpdateWidget(GameObject widget_go, ChoreGroup chore_group, IPersonalPriorityManager priority_mgr) { int fgIndex = 0; int value = 0; bool flag = priority_mgr.IsChoreGroupDisabled(chore_group); if (!flag) { value = priority_mgr.GetPersonalPriority(chore_group); } value = Mathf.Clamp(value, 0, 5); for (int i = 0; i < JobsTableScreen.priorityInfo.Count - 1; i++) { PriorityInfo priorityInfo = JobsTableScreen.priorityInfo[i]; if (priorityInfo.priority == value) { fgIndex = i; break; } } OptionSelector component = widget_go.GetComponent <OptionSelector>(); int num = priority_mgr?.GetAssociatedSkillLevel(chore_group) ?? 0; Color32 fillColour = new Color32(byte.MaxValue, byte.MaxValue, byte.MaxValue, 128); if (num > 0) { float num2 = (float)(num - skillLevelLow); num2 /= (float)(skillLevelHigh - skillLevelLow); fillColour = Color32.Lerp(skillOutlineColourLow, skillOutlineColourHigh, num2); } component.ConfigureItem(flag, new OptionSelector.DisplayOptionInfo { bgOptions = null, fgOptions = prioritySprites, bgIndex = 0, fgIndex = fgIndex, fillColour = fillColour }); ToolTip componentInChildren = widget_go.transform.GetComponentInChildren <ToolTip>(); if ((UnityEngine.Object)componentInChildren != (UnityEngine.Object)null) { componentInChildren.toolTip = HoverPersonalPriority(widget_go); componentInChildren.forceRefresh = true; } }
private void InitializeHeader(ChoreGroup chore_group, GameObject widget_go) { HierarchyReferences component = widget_go.GetComponent <HierarchyReferences>(); HierarchyReferences hierarchyReferences = component.GetReference("PrioritizationWidget") as HierarchyReferences; GameObject items_root = hierarchyReferences.GetReference("ItemPanel").gameObject; if (items_root.transform.childCount <= 0) { items_root.SetActive(false); LocText locText = component.GetReference("Label") as LocText; locText.text = chore_group.Name; KButton kButton = component.GetReference("PrioritizeButton") as KButton; Selectable selectable = items_root.GetComponent <Selectable>(); kButton.onClick += delegate { selectable.Select(); items_root.SetActive(true); }; GameObject gameObject = hierarchyReferences.GetReference("ItemTemplate").gameObject; for (int num = 5; num >= 0; num--) { PriorityInfo priorityInfo = GetPriorityInfo(num); if (priorityInfo.name != null) { GameObject gameObject2 = Util.KInstantiateUI(gameObject, items_root, true); KButton component2 = gameObject2.GetComponent <KButton>(); HierarchyReferences component3 = gameObject2.GetComponent <HierarchyReferences>(); KImage kImage = component3.GetReference("Icon") as KImage; LocText locText2 = component3.GetReference("Label") as LocText; int new_priority = num; component2.onClick += delegate { ChangeColumnPriority(widget_go, new_priority); UnityEngine.EventSystems.EventSystem.current.SetSelectedGameObject(null); }; kImage.sprite = priorityInfo.sprite; locText2.text = priorityInfo.name; } } } }
protected override void OnActivate() { Instance = this; title = UI.JOBSSCREEN.TITLE; base.OnActivate(); resetSettingsButton.onClick += OnResetSettingsClicked; prioritySprites = new List <Sprite>(); foreach (PriorityInfo item in priorityInfo) { PriorityInfo current = item; prioritySprites.Add(current.sprite); } AddPortraitColumn("Portrait", base.on_load_portrait, null, true); AddButtonLabelColumn("Names", ConfigureNameLabel, base.get_value_name_label, delegate(GameObject widget_go) { GetWidgetRow(widget_go).SelectMinion(); }, delegate(GameObject widget_go) { GetWidgetRow(widget_go).SelectAndFocusMinion(); }, base.compare_rows_alphabetical, null, base.on_tooltip_sort_alphabetically, false); List <ChoreGroup> list = new List <ChoreGroup>(Db.Get().ChoreGroups.resources); from @group in list orderby @group.DefaultPersonalPriority descending, @group.Name select @group; foreach (ChoreGroup item2 in list) { PrioritizationGroupTableColumn new_column = new PrioritizationGroupTableColumn(item2, LoadValue, ChangePersonalPriority, HoverPersonalPriority, ChangeColumnPriority, HoverChangeColumnPriorityButton, OnSortClicked, OnSortHovered); RegisterColumn(item2.Id, new_column); } PrioritizeRowTableColumn new_column2 = new PrioritizeRowTableColumn(null, ChangeRowPriority, HoverChangeRowPriorityButton); RegisterColumn("prioritize_row", new_column2); settingsButton.onClick += OnSettingsButtonClicked; resetSettingsButton.onClick += OnResetSettingsClicked; toggleAdvancedModeButton.onClick += OnAdvancedModeToggleClicked; toggleAdvancedModeButton.fgImage.gameObject.SetActive(Game.Instance.advancedPersonalPriorities); RefreshEffectListeners(); }
/// <summary> /// Set a number of retries for the external task. /// </summary> public virtual Task SetPriority(string externalTaskId, PriorityInfo priorityInfo) => _api.SetPriority(externalTaskId, priorityInfo);
public void InsertAsync(string message, PriorityInfo priority) { Message messageInfo = InitMessage(message, priority); Insert(messageInfo); }