예제 #1
0
 private void Start()
 {
     SwipeController.SwipeEvent += CheckInput;
     _priorityIndentifier        = GetComponent <PriorityIdentifier>();
     _timer         = Instantiate(_timerTemp, this.gameObject.transform);
     _directionMove = Vector3.forward;
 }
예제 #2
0
 private void Awake()
 {
     _priorityIdentifier = GetComponent <PriorityIdentifier>();
 }