public double method_1(double A_0, PrintUnits A_1, PrintUnits A_2) { if (A_1 == A_2) { return(A_0); } return(this.method_8(this.method_3(A_0, A_1), A_2)); }
public RectangleF method_9(RectangleF A_0, PrintUnits A_1) { float x = this.method_7(A_0.X, A_1); float y = this.method_7(A_0.Y, A_1); float width = this.method_7(A_0.Width, A_1); return(new RectangleF(x, y, width, this.method_7(A_0.Height, A_1))); }
public double method_8(double A_0, PrintUnits A_1) { if (A_1 == PrintUnits.Pixel) { return(A_0); } return(A_0 / this.double_0[(int)A_1]); }
public float method_7(float A_0, PrintUnits A_1) { if (A_1 == PrintUnits.Pixel) { return(A_0); } return((float)(((double)A_0) / this.double_0[(int)A_1])); }
public double method_16(double A_0, PrintUnits A_1, float A_2) { if (A_1 == PrintUnits.Pixel) { return(A_0); } double[] numArray = this.method_19(A_2); return(A_0 / numArray[(int)A_1]); }
public float method_15(float A_0, PrintUnits A_1, float A_2) { if (A_1 == PrintUnits.Pixel) { return(A_0); } double[] numArray = this.method_19(A_2); return((float)(((double)A_0) / numArray[(int)A_1])); }
public SizeF method_12(SizeF A_0, PrintUnits A_1) { float width = this.method_7(A_0.Width, A_1); return(new SizeF(width, this.method_7(A_0.Height, A_1))); }
public PointF method_10(PointF A_0, PrintUnits A_1) { float x = this.method_7(A_0.X, A_1); return(new PointF(x, this.method_7(A_0.Y, A_1))); }
public SizeF method_18(SizeF A_0, PrintUnits A_1, float A_2, float A_3) { float width = this.method_15(A_0.Width, A_1, A_2); return(new SizeF(width, this.method_15(A_0.Height, A_1, A_3))); }