public static void Game() { try { PrintMessage.Message(Messages.Welcome); PrintMessage.Message(Messages.Intro); PlayAgain : PrintMessage.Message(Messages.GameRules); int containerNumber = GenerateRandomNumber.RandomNumber(); PrintMessage.Message(Messages.Containers); PrintMessage.Message(Messages.EnterGuess); int playerGuess = CheckInput.CheckIfContainerNumberIsValid(); CheckWonOrLost.WonOrLost(playerGuess, containerNumber); bool playAgain = CheckToStartAgainOrNot.StartAgainOrNot(); if (playAgain) { goto PlayAgain; } } catch (Exception e) { PrintMessage.Message(e); } }
/// <summary> /// Проверяет значение на тип /// </summary> /// <param name="str">Строка, в которой осуществляется поиск</param> /// <param name="startPos">Начальная позиция, для поиска</param> /// <param name="endPos">Конечная позиция, для поиска</param> /// <param name="splittedWords"></param> /// <returns></returns> public int IsThisNumber(string str, int startPos, int endPos, Queue <Word> splittedWords) { //Проверка булевых переменных if (str.Substring(startPos, endPos + 1 - startPos) == " true" || str.Substring(startPos, endPos + 1 - startPos) == " false") { splittedWords.Enqueue(new Word(17, str.Substring(startPos, endPos + 1 - startPos))); return(1); } //Проверка на число if (IsNumber(str, "0123456789", startPos)) { int srchLength = 0; for (var i = startPos; i < endPos; i++) { if (IsNumber(str, "0123456789.Ee-", i)) { srchLength = srchLength + 1; } } if (srchLength == endPos - startPos) { splittedWords.Enqueue(new Word(17, str.Substring(startPos, endPos + 1 - startPos))); return(1); } PrintMessage.Invoke(@"Нужно вводить вещественные" + '\n' + @" числа с порядком!" + '\r' + @"Ошибка --> " + str.Substring(startPos, endPos + 1 - startPos)); return(-1); } return(0); }
static void Main(string[] args) { PrintMessage dogPrint, catPrint; Animal dog = new Animal(); Animal cat = new Animal(); dogPrint = new PrintMessage(dog.SayHi); catPrint = new PrintMessage(cat.SayHi); dogPrint("wawawawa"); catPrint("miaomiaomiaomiao!!!!"); Console.WriteLine("Hello World!"); EventHandler eventHandler = new EventHandler(new Animal().HandlerEventDemo); eventHandler(null, EventArgs.Empty); eventHandler = new Animal().HandlerEventDemo; eventHandler(null, EventArgs.Empty); eventHandler = delegate(object sender, EventArgs e) { Console.WriteLine("Handler anonymously"); }; eventHandler = delegate { Console.WriteLine("Handler anonymously!"); }; }
public void Start() { NumberPuttedIn1 += new PrintMessage(NumberIsEven); NumberPuttedIn2 += new PrintMessage(NumberIsDivisableByThree); NumberPuttedIn3 += new PrintMessage(NumberIsPrime); AnalyzeNumber isEven = NumberFilter.IsEven; AnalyzeNumber isDivisableByThree = NumberFilter.IsDivisableByThree; AnalyzeNumber isPrimeNumber = NumberFilter.IsPrimeNumber; input = InputController(); if (isEven(input)) { NumberPuttedIn1?.Invoke(); } if (isDivisableByThree(input)) { NumberPuttedIn2?.Invoke(); } if (isPrimeNumber(input)) { NumberPuttedIn3?.Invoke(); } else { Console.WriteLine("Nothing"); } }
/// <summary> /// Writes a message to the center of the screen, accepts a delegate object, /// redirecting execution to the appropriate method for printing the text /// in an appropriate colour. /// </summary> /// <param name="message">The message to be printed to the screen.</param> /// <param name="printText">The function that will actually print the message to the screen</param> public static void PrintMessageCenter(string message, PrintMessage printText) { // If the message is multi-line, split it into a string array and call self to print // message to the center to the screen. if (message.Contains("\n")) { // Lines to print string[] lines = Regex.Split(message, "\n"); // Call self to print lines. foreach (string line in lines) { PrintMessageCenter(line, printText); } // Early exit return; } // Obtain the left side/left edge of the text we are going to write. int consolePointer = (Console.WindowWidth - message.Length) / 2; // Check/resolve text overflow possibilities. if (consolePointer < 0) { consolePointer = 0; } // Set the cursor position to our new left edge, print and restore. Console.SetCursorPosition(consolePointer, Console.CursorTop); printText(message); Console.SetCursorPosition(0, Console.CursorTop); }
public void Start() { ItemManager manager = new ItemManager(); WrongInput += new PrintMessage(WrongInputErrorMessage); while (true) { Console.Clear(); UserMenus.MainMenu(); var input = Console.ReadKey(true).Key; switch (input) { case ConsoleKey.D1: FilterMethod(manager); break; case ConsoleKey.D2: manager.AddNewProduct(this); break; case ConsoleKey.D3: Environment.Exit(0); break; default: OnWrongInput("Not a valid input."); break; } } }
public void Start() { #region TicTacToe event example //GameDraw += (sender, e) => //{ // DrawMessage(); //}; //GameWon += (sender, e) => //{ // WinMessage(); //}; //// Check for win or draw //bool isDraw = false; //bool isWin = true; //if (isWin) //{ // OnGameWin(this, EventArgs.Empty); //} //else if (isDraw) //{ // OnGameDraw(this, EventArgs.Empty); //} #endregion ApplicationStarted += new PrintMessage(Message1); ApplicationStarted += new PrintMessage(Message2); //OnApplicationStarted(); ApplicationStarted?.Invoke(); }
public PrintMessage EndGame(int gameId) { lock (gameLock) { // Set Game to inactive var game = _context.Games.Where(x => x.Id == gameId).FirstOrDefault(); game.IsActive = false; _context.Games.Update(game); _context.SaveChanges(); // Prepare Print Message meta-data PrintMessage printMessage = new PrintMessage(); printMessage.ThreadTs = game.ThreadTimeStamp; printMessage.IsReply = true; // Find winner and players that played var winningEntry = GetWinningEntry(gameId); if (winningEntry != null) { var playerIds = _context.GameEntries.Where(x => x.GameId == gameId).Select(x => x.UserId).ToList(); foreach (var playerId in playerIds) { IncrementPlayerEntryCount(playerId); } IncrementPlayerWinCount(winningEntry.UserId); // Return Winning String printMessage.MessageText = $"Game ended! {winningEntry.UserName} wins with {winningEntry.LinkCount} click long entry of \"{winningEntry.RawText}\""; } else { printMessage.MessageText = "Game Canceled"; } return(printMessage); } }
void Start() { controller = new Controller(); initHand = false; palmPossition = new Vector3[2]; //initialCubePos = cubeRubick.transform; printMessage = FindObjectOfType <PrintMessage>(); }
public Task Handle(PrintMessage cmd) { Console.WriteLine(cmd.Message); EventLog.WriteEntry("Application", "PrintMessage from Zaz Sample Application. Message: " + cmd.Message); return Task.Factory.StartNew(() => { Thread.Sleep(10000); }); }
static void Main(string [] args) { PrintMessage pm = (string message) => { Console.WriteLine("The message I received is : " + message); Console.WriteLine("This is the end."); }; pm("This is the beginning."); }
public override void ReceiveMessage(PrintMessage printMessage, PrintMessageException printMessageException) { this.printMessage = printMessage; this.printMessageException = printMessageException; queueClient = new QueueClient(serviceBusConnectionString, queueName); // Register QueueClient's MessageHandler and receive messages in a loop RegisterOnMessageHandlerAndReceiveMessages(); }
static void Main(string[] args) { SecretMessage msg1 = new SecretMessage(SayHello); msg1(); PrintMessage pm = new PrintMessage(PrintSomething); pm("Delegates are cool!"); }
/// <summary> /// Checking if the player is entered a valid letter (to choose either the game to start again or no) /// and if not - loop till it is valid /// </summary> public static string CheckIfPlayerInputIsValid(string playerInput) { while (playerInput != "y" && playerInput != "n") { PrintMessage.Message(Messages.NeedLetter); playerInput = Console.ReadLine().ToLower(); } return(playerInput); }
public bool InsertPrintMessageBLL(PrintMessage list) { if (PMD.InsertPrintMessageDAL(list) > 0) { return(true); } else { return(false); } }
internal void Start() { ApplicationStarted += new PrintMessage(Message1); OnApplicationStarted(); Console.WriteLine("Korvlåda"); ApplicationStarted += new PrintMessage(Message2); OnApplicationStarted(); }
static void Main(string[] args) { PrintWizard(SayHello); PrintWizard((n) => { Console.WriteLine("GoodBye " + n); }); PrintMessage howdy = (n) => { Console.WriteLine("Howdy Says " + n); }; howdy("Swabhav"); Console.ReadKey(); }
public void TestInvalidCertificate() { try { myCertificate = new X509Certificate2(@"..\..\ClientSecurityStore\client.cer"); //PrintMessage.Print(string.Format("Valid certificate: {0}", vaProxy.isCertificateValidate(myCertificate))); } catch { PrintMessage.Print("Unable to load invalid certificate"); } }
/// <summary> /// Check if the game is won by the player or lost and print corresponding messages. /// </summary> public static void WonOrLost(int playerGuess, int containerNumber) { if (playerGuess == containerNumber) { PrintMessage.Message(Messages.ChoosedContainerFull, playerGuess); PrintMessage.Message(Messages.GameWon); } else { PrintMessage.Message(Messages.ChoosedContainerEmpty, playerGuess); PrintMessage.Message(Messages.GameLost); } }
static void Main(string[] args) { PrintMessage pm1 = new PrintMessage(WriteToConsole); //w delegacie ->metoda która wypisuje Wiadomosc: ->nie jest to jeszcze pisane na konsole PrintMessage pm2 = new PrintMessage(WriteToFile); SendString(pm1);//delegat jest przekazywany do funkcji. W funkcji jest użycie/wywołanie delegata SendString(pm2); Console.ReadKey(); // Wynik działania programu // Wiadomosc: Witaj Swiecie // Oraz proszę spojrzeć na dysk C, został utworzony nowy plik // Wewnątrz tekst: Witaj Świecie }
public static void CrashReport(D2Profile profile) { ++profile.Crashed; profile.Stop(); if (profile.Crashed >= 6) { return; } PrintMessage pm = new PrintMessage("Window crashed on load! Restarting.", "", "", 0); Program.GM.ConsolePrint(pm, (ProfileBase)profile); profile.Restart(false); }
static void Main(string[] args) { int k = 32, l = 200; Oper oper = new Oper(ArOper.Sum); PrintMessage print = new PrintMessage(() => { Console.WriteLine("Hello 1"); }); print(); print += () => { Console.WriteLine("Hello 4"); }; print += ArOper.Print2; print += ArOper.Print3; print += ArOper.Print3; print -= ArOper.Print3; if (print != null) { print.Invoke(); } Console.WriteLine($" {k} + {l} = {oper(k,l)} "); oper = ArOper.Minus; Console.WriteLine($" {k} - {l} = {oper(k, l)} "); oper = (a, b) => a > b? a : b; Console.WriteLine($" {k} max {l} = {oper(k, l)} "); oper = ArOper.Mult; var N = 5; var a = new int[N]; var r = new Random(); for (int i = 0; i < N; i++) { a[i] = r.Next(1, 10); } Console.WriteLine($"{VarOperArray(a, 1, (a,b) => a*b )}"); }
private PrintMessage printMessage; // SubScreen的消息区域 void Start() { // 取得player的实例 player = GameObject.FindGameObjectWithTag("Player"); // 取得玩家状态的实例 playerStatus = player.GetComponent <PlayerStatus>(); // 取得机关炮弹的发射位置信息 shotPosition = GetComponentInChildren <Transform>().Find("ShotPosition").gameObject; // 取得SubScreenMessage的实例 printMessage = Navi.get().GetPrintMessage(); }
private PrintMessage printMessage; // SubScreenのメッセージ領域. void Start() { // playerのインスタンスを取得. player = GameObject.FindGameObjectWithTag("Player"); // プレイヤーステータスのインスタンスを取得. playerStatus = player.GetComponent <PlayerStatus>(); // バルカン弾の発射位置情報を取得. shotPosition = GetComponentInChildren <Transform>().Find("ShotPosition").gameObject; // PrintMessage のインスタンスを取得. printMessage = Navi.get().GetPrintMessage(); }
public void AddToBasket(int amount, string item) { var select = list.FirstOrDefault(x => x.Name.ToLower() == item); if (select == null) { PrintMessage.WeDontHave(item); } else { select.InBasket = select.InBasket + amount; PrintMessage.AddedItem(amount + "x " + select.Name); } }
/// <summary> /// Check if the player want to play again or no. /// </summary> public static bool StartAgainOrNot() { PrintMessage.Message(Messages.PlayAgain); string input = Console.ReadLine(); string playerAnswer = CheckInput.CheckIfPlayerInputIsValid(input); if (playerAnswer.ToLower() == "y") { return(true); } return(false); }
private float speed = 0f; // 爆発エフェクト用: スピード. void Start() { // プレイヤーのインスタンスを取得. player = GameObject.FindGameObjectWithTag("Player"); // PrintMessage のインスタンスを取得. printMessage = Navi.get().GetPrintMessage(); // 敵機のTYPE名をセット. enemyTypeString = SetEnemyType(); // 追加の初期化処理. StartSub(); }
private int invalidInstanceId = -1; // 表示lockedOnEnemyIds[] 未被使用的值 void Start() { // 锁定敌机 lockedOnEnemys = new GameObject[MAX_LOCKON_COUNT]; lockedOnEnemyIds = new int[MAX_LOCKON_COUNT]; lockonLaserIds = new int[MAX_LOCKON_COUNT]; lockedOnSights = new GameObject[MAX_LOCKON_COUNT]; // 获取锁定瞄准器的实例 lockonSights = new GameObject[MAX_LOCKON_COUNT]; lockonSights[0] = lockonSight1; lockonSights[1] = lockonSight2; lockonSights[2] = lockonSight3; lockonSights[3] = lockonSight4; lockonSights[4] = lockonSight5; lockonSights[5] = lockonSight6; // 获取player的实例 player = GameObject.FindGameObjectWithTag("Player"); // 获取索敌激光的碰撞补间 scoutingLaserMesh = GameObject.FindGameObjectWithTag("ScoutingLaserMesh"); // 获取索敌激光前方线的实例 scoutingLaserLine = GameObject.FindGameObjectWithTag("ScoutingLaserLine").GetComponent <MeshRenderer>(); // 锁定瞄准器的初始化 this.GetComponent <TrailRenderer>().enabled = isScanOn; scoutingLaserLine.enabled = isScanOn; // 获取LockBonus的实例 lockBonus = Navi.get().GetLockBonus(); // 获取LockSlot的实例 lockSlot = Navi.get().GetLockSlot(); // 获取PrintMessage 的实例 printMessage = Navi.get().GetPrintMessage(); // 表示lockedOnEnemyIds[] 未被使用时的值 // 自身不会被锁定 invalidInstanceId = this.gameObject.GetInstanceID(); for (int i = 0; i < lockedOnEnemyIds.Length; i++) { lockedOnEnemyIds[i] = invalidInstanceId; lockonLaserIds[i] = invalidInstanceId; } }
private int invalidInstanceId = -1; // lockedOnEnemyIds[] が未使用であることを表す値. void Start() { // ロックオン敵機. lockedOnEnemys = new GameObject[MAX_LOCKON_COUNT]; lockedOnEnemyIds = new int[MAX_LOCKON_COUNT]; lockonLaserIds = new int[MAX_LOCKON_COUNT]; lockedOnSights = new GameObject[MAX_LOCKON_COUNT]; // ロックオンサイトのインスタンスを取得. lockonSights = new GameObject[MAX_LOCKON_COUNT]; lockonSights[0] = lockonSight1; lockonSights[1] = lockonSight2; lockonSights[2] = lockonSight3; lockonSights[3] = lockonSight4; lockonSights[4] = lockonSight5; lockonSights[5] = lockonSight6; // playerのインスタンスを取得. player = GameObject.FindGameObjectWithTag("Player"); // 索敵レーザーのコリジョン補間を取得. scoutingLaserMesh = GameObject.FindGameObjectWithTag("ScoutingLaserMesh"); // 索敵レーザーの前方への線のインスタンスを取得. scoutingLaserLine = GameObject.FindGameObjectWithTag("ScoutingLaserLine").GetComponent <MeshRenderer>(); // ロックオンサイトの初期化. this.GetComponent <TrailRenderer>().enabled = isScanOn; scoutingLaserLine.enabled = isScanOn; // LockBonusのインスタンスを取得. lockBonus = Navi.get().GetLockBonus(); // LockSlotのインスタンスを取得. lockSlot = Navi.get().GetLockSlot(); // PrintMessage のインスタンスを取得. printMessage = Navi.get().GetPrintMessage(); // lockedOnEnemyIds[] が未使用であることを表す値. // 自分自身はロックオンされることはないので. invalidInstanceId = this.gameObject.GetInstanceID(); for (int i = 0; i < lockedOnEnemyIds.Length; i++) { lockedOnEnemyIds[i] = invalidInstanceId; lockonLaserIds[i] = invalidInstanceId; } }
/// <summary> /// Simply executes a delegate /// </summary> /// <param name="printDelegate">Print delegate</param> public void Simple(PrintMessage printDelegate) { WriteLine("--UsingDelegates.Simple--"); var myMessage = $"Message printed at {DateTime.Now:MM-dd-yyyy HH:mm:ss.fff}"; //consider checking for null if (printDelegate != null) { printDelegate.Invoke(message: myMessage); } //OR reduce 2 lines of code into 1 with the nullable reference operator '?' //very commonly used with delegates and events printDelegate?.Invoke(message: myMessage); }
public bool Pay(byte[] message) { string sessionId = OperationContext.Current.SessionId; SessionData sd = GetSession(sessionId); if (sd != null) { PrintMessage.Print(string.Format("From: {0}, message: {1}", sd.Address, System.Text.Encoding.UTF8.GetString(sd.AesAlgorithm.Decrypt(message)))); return(true); } else { return(false); } }
public void DisplayMessage() { PrintMessage message = new PrintMessage(Console.WriteLine); //message(Name); //message(Address); //message(Id.ToString()); //message.Invoke(Name); PrintMessage message2 = (Log); //message2(Name); //message2(Address); //message2(Id.ToString()); Console.WriteLine("Adding delegats"); PrintMessage message3 = message + message2; message3(Name); message3(Address); message3(Id.ToString()); }
public void Should_successfully_send_all_commands_and_recieve_the_result() { const int concurrentCalls = 20; var allTasks = new List<Task>(); for (var i = 0; i < concurrentCalls; i++) { var local = i; var task = Task.Factory.StartNew(() => { var client = new ZazClient(URL); var cmd = new PrintMessage { Message = "Hello world #" + (local + 1) }; var result = client.PostAsync(cmd, new[] { "Tag1" }).Result; return result; }); allTasks.Add(task); } var allTasksArray = allTasks.ToArray(); Task.WaitAll(allTasksArray, TimeSpan.FromMinutes(5)); var counters = new { RanToCompletion = allTasks.Count(task => task.Status == TaskStatus.RanToCompletion), Canceled = allTasks.Count(task => task.Status == TaskStatus.Canceled), Created = allTasks.Count(task => task.Status == TaskStatus.Created), Faulted = allTasks.Count(task => task.Status == TaskStatus.Faulted), Running = allTasks.Count(task => task.Status == TaskStatus.Running), WaitingForActivation = allTasks.Count(task => task.Status == TaskStatus.WaitingForActivation), WaitingForChildrenToComplete = allTasks.Count(task => task.Status == TaskStatus.WaitingForChildrenToComplete), WaitingToRun = allTasks.Count(task => task.Status == TaskStatus.WaitingToRun), }; counters.RanToCompletion.Should().Be(concurrentCalls, "All tasks should be completed in reasonable period of time", counters); }