// Use this for initialization void Start() { health = maxHealth; GameObject panel = GameObject.FindGameObjectWithTag("Panel"); if (panel) { os = panel.GetComponent <Options>(); } GameObject hudinstance = GameObject.FindGameObjectWithTag("HUD"); if (hudinstance) { hud = hudinstance.GetComponent <HUD>(); } thePrincess = GameObject.FindGameObjectWithTag("Player").GetComponent <Princess> (); collider2d = gameObject.GetComponent <BoxCollider2D> (); theKey = GameObject.FindGameObjectWithTag("Key"); music = GameObject.FindGameObjectWithTag("Music").GetComponent <AudioSource> (); audioSources = gameObject.GetComponents <AudioSource>(); currentVolume = globalVolume; changeVolume(currentVolume); position = transform.position; aerialDrift = 0.0046875f; runAcceleration = 0.05f; gravity = 0.0125f; maxVspeed = .16f; maxHspeed = .2f; currentState = WitchStates.Wait; nextState = currentState; rightDir = true; spriteRenderer = gameObject.GetComponent <SpriteRenderer> (); rigidBody = gameObject.GetComponent <Rigidbody2D> (); }
private void Awake() { m_FireBalls = new List <Fireball>(); m_Princess = new List <Princess>(); m_Swords = new List <Sword>(); m_BrokenScales = new List <GameObject>(); for (int i = 0; i < 20; i++) { GameObject fireBall = Instantiate(Resources.Load("Prefabs/FireBall") as GameObject); Fireball fireBallScript = fireBall.GetComponent <Fireball>(); fireBallScript.Initialize(); m_FireBalls.Add(fireBallScript); } for (int i = 0; i < 3; i++) { GameObject princess = Instantiate(Resources.Load("Prefabs/Princess") as GameObject); Princess princesScript = princess.GetComponent <Princess>(); princesScript.Initialize(); m_Princess.Add(princesScript); } for (int i = 0; i < 2; i++) { GameObject sword = Instantiate(Resources.Load("Prefabs/Sword") as GameObject); Sword swordScript = sword.GetComponent <Sword>(); swordScript.Initialize(); m_Swords.Add(swordScript); } for (int i = 0; i < 10; i++) { GameObject scale = Instantiate(Resources.Load("Prefabs/BrokenScale") as GameObject); scale.SetActive(false); m_BrokenScales.Add(scale); } }
public void Load(Princess princess) { this.Princess = princess; }
public void ShouldNotRetrievePrincessWithId0() { Princess actual = PrincessRepository.FindById(0); Assert.IsNull(actual); }