예제 #1
0
 public override void Draw()
 {
     terrain.AddWorldMatrix(Matrix.CreateTranslation(-50, 0, -50));
     Demo.BasicEffect.DiffuseColor = Color.Red.ToVector3();
     terrain.Draw(Demo.BasicEffect);
     base.Draw();
 }
예제 #2
0
 public override void Draw(GameTime gameTime, Matrix view, Matrix projection, int eye) ///override
 {
     terrain.AddWorldMatrix(Matrix.CreateTranslation(-50, 0, -50));
     Demo.BasicEffect.DiffuseColor = Color.Red.ToVector3();
     terrain.Draw(Demo.BasicEffect, view, projection);
     car.Draw(gameTime, view, projection);
     base.Draw(gameTime, view, projection, eye);
 }