void Start() { // Init model string detectionPath = Path.Combine(Application.streamingAssetsPath, poseDetectionModelFile); poseDetect = new PoseDetect(detectionPath); string landmarkPath = Path.Combine(Application.streamingAssetsPath, poseLandmarkModelFile); poseLandmark = new PoseLandmarkDetect(landmarkPath); // Init camera string cameraName = WebCamUtil.FindName(new WebCamUtil.PreferSpec() { isFrontFacing = false, kind = WebCamKind.WideAngle, }); webcamTexture = new WebCamTexture(cameraName, 1280, 720, 30); cameraView.texture = webcamTexture; webcamTexture.Play(); Debug.Log($"Starting camera: {cameraName}"); // Init frame frame = Instantiate(framePrefab, Vector3.zero, Quaternion.identity, cameraView.transform); draw = new PrimitiveDraw() { color = Color.blue, }; }
private void Start() { faceDetect = new FaceDetect(faceModelFile); draw = new PrimitiveDraw(Camera.main, gameObject.layer); var webCamInput = GetComponent <WebCamInput>(); webCamInput.OnTextureUpdate.AddListener(OnTextureUpdate); }
private void Start() { moveNet = new MoveNet(fileName); draw = new PrimitiveDraw(Camera.main, gameObject.layer) { color = Color.green, }; var webCamInput = GetComponent <WebCamInput>(); webCamInput.OnTextureUpdate.AddListener(OnTextureUpdate); }
private void Start() { palmDetect = new PalmDetect(palmModelFile); landmarkDetect = new HandLandmarkDetect(landmarkModelFile); Debug.Log($"landmark dimension: {landmarkDetect.Dim}"); draw = new PrimitiveDraw(); var webCamInput = GetComponent <WebCamInput>(); webCamInput.OnTextureUpdate.AddListener(OnTextureUpdate); }
private void Start() { // Init model poseDetect = new PoseDetect(poseDetectionModelFile); poseLandmark = new PoseLandmarkDetect(poseLandmarkModelFile, landmarkOptions); draw = new PrimitiveDraw(Camera.main, gameObject.layer); viewportLandmarks = new Vector4[PoseLandmarkDetect.LandmarkCount]; cancellationToken = this.GetCancellationTokenOnDestroy(); GetComponent <WebCamInput>().OnTextureUpdate.AddListener(OnTextureUpdate); }
private void Start() { poseNet = new PoseNet(fileName); draw = new PrimitiveDraw(Camera.main, gameObject.layer) { color = Color.green, }; cancellationToken = this.GetCancellationTokenOnDestroy(); var webCamInput = GetComponent <WebCamInput>(); webCamInput.OnTextureUpdate.AddListener(OnTextureUpdate); }
public GameControl(Game game) : base(game) { input = new InputProvider(game); particles = new ParticleProvider(); Stars = new StarField(game, 2, 1, 0.5f); FrontPlotter = new PrimitiveDraw(game); BackPlotter = new PrimitiveDraw(game); Hud = new Hud(game); text = new TextInterface(game, new Vector2(1360, 730)); extensions = new ExtensionsManager(); }
void Start() { string path = Path.Combine(Application.streamingAssetsPath, fileName); poseNet = new PoseNet(path); // Init camera string cameraName = WebCamUtil.FindName(); webcamTexture = new WebCamTexture(cameraName, 640, 480, 30); webcamTexture.Play(); cameraView.texture = webcamTexture; draw = new PrimitiveDraw() { color = Color.green, }; }
void Start() { string detectionPath = Path.Combine(Application.streamingAssetsPath, faceModelFile); faceDetect = new FaceDetect(detectionPath); string cameraName = WebCamUtil.FindName(new WebCamUtil.PreferSpec() { isFrontFacing = false, kind = WebCamKind.WideAngle, }); webcamTexture = new WebCamTexture(cameraName, 1280, 720, 30); cameraView.texture = webcamTexture; webcamTexture.Play(); Debug.Log($"Starting camera: {cameraName}"); draw = new PrimitiveDraw(Camera.main, gameObject.layer); }
void Start() { // Init model string detectionPath = Path.Combine(Application.streamingAssetsPath, poseDetectionModelFile); string landmarkPath = Path.Combine(Application.streamingAssetsPath, poseLandmarkModelFile); switch (mode) { case Mode.UpperBody: poseDetect = new PoseDetectUpperBody(detectionPath); poseLandmark = new PoseLandmarkDetectUpperBody(landmarkPath); break; case Mode.FullBody: poseDetect = new PoseDetectFullBody(detectionPath); poseLandmark = new PoseLandmarkDetectFullBody(landmarkPath); break; default: throw new System.NotSupportedException($"Mode: {mode} is not supported"); } // Init camera string cameraName = WebCamUtil.FindName(new WebCamUtil.PreferSpec() { isFrontFacing = false, kind = WebCamKind.WideAngle, }); webcamTexture = new WebCamTexture(cameraName, 1280, 720, 30); cameraView.texture = webcamTexture; webcamTexture.Play(); Debug.Log($"Starting camera: {cameraName}"); draw = new PrimitiveDraw(Camera.main, gameObject.layer); worldJoints = new Vector3[poseLandmark.JointCount]; cancellationToken = this.GetCancellationTokenOnDestroy(); }
void Start() { // Init model poseDetect = new PoseDetect(poseDetectionModelFile); poseLandmark = new PoseLandmarkDetect(poseLandmarkModelFile); // Init camera string cameraName = WebCamUtil.FindName(new WebCamUtil.PreferSpec() { isFrontFacing = false, kind = WebCamKind.WideAngle, }); webcamTexture = new WebCamTexture(cameraName, 1280, 720, 30); cameraView.texture = webcamTexture; webcamTexture.Play(); Debug.Log($"Starting camera: {cameraName}"); draw = new PrimitiveDraw(Camera.main, gameObject.layer); worldJoints = new Vector4[PoseLandmarkDetect.JointCount]; cancellationToken = this.GetCancellationTokenOnDestroy(); }
private void Start() { faceDetect = new FaceDetect(faceModelFile); faceMesh = new FaceMesh(faceMeshModelFile); draw = new PrimitiveDraw(Camera.main, gameObject.layer); // Create Face Mesh Renderer { var go = new GameObject("Face"); go.transform.SetParent(transform); var faceRenderer = go.AddComponent <MeshRenderer>(); faceRenderer.material = faceMaterial; faceMeshFilter = go.AddComponent <MeshFilter>(); faceMeshFilter.sharedMesh = FaceMeshBuilder.CreateMesh(); faceKeypoints = new Vector3[FaceMesh.KEYPOINT_COUNT]; } var webCamInput = GetComponent <WebCamInput>(); webCamInput.OnTextureUpdate.AddListener(OnTextureUpdate); }
void Start() { string palmPath = Path.Combine(Application.streamingAssetsPath, palmModelFile); palmDetect = new PalmDetect(palmPath); string landmarkPath = Path.Combine(Application.streamingAssetsPath, landmarkModelFile); landmarkDetect = new HandLandmarkDetect(landmarkPath); Debug.Log($"landmark dimension: {landmarkDetect.Dim}"); string cameraName = WebCamUtil.FindName(new WebCamUtil.PreferSpec() { isFrontFacing = false, kind = WebCamKind.WideAngle, }); webcamTexture = new WebCamTexture(cameraName, 1280, 720, 30); cameraView.texture = webcamTexture; webcamTexture.Play(); Debug.Log($"Starting camera: {cameraName}"); // Init frames frames = new Image[PalmDetect.MAX_PALM_NUM]; var parent = cameraView.transform; for (int i = 0; i < frames.Length; i++) { frames[i] = Instantiate(framePrefab, Vector3.zero, Quaternion.identity, parent); frames[i].transform.localPosition = Vector3.zero; } draw = new PrimitiveDraw() { color = Color.blue, }; }
void Start() { string detectionPath = Path.Combine(Application.streamingAssetsPath, faceModelFile); faceDetect = new FaceDetect(detectionPath); string faceMeshPath = Path.Combine(Application.streamingAssetsPath, faceMeshModelFile); faceMesh = new FaceMesh(faceMeshPath); string cameraName = WebCamUtil.FindName(new WebCamUtil.PreferSpec() { isFrontFacing = false, kind = WebCamKind.WideAngle, }); webcamTexture = new WebCamTexture(cameraName, 1280, 720, 30); cameraView.texture = webcamTexture; webcamTexture.Play(); Debug.Log($"Starting camera: {cameraName}"); draw = new PrimitiveDraw(Camera.main, gameObject.layer); // Create Face Mesh Renderer { var go = new GameObject("Face"); go.transform.SetParent(transform); var faceRenderer = go.AddComponent <MeshRenderer>(); faceRenderer.material = faceMaterial; faceMeshFilter = go.AddComponent <MeshFilter>(); faceMeshFilter.sharedMesh = FaceMeshBuilder.CreateMesh(); faceKeypoints = new Vector3[FaceMesh.KEYPOINT_COUNT]; } }
void Start() { string palmPath = Path.Combine(Application.streamingAssetsPath, palmModelFile); palmDetect = new PalmDetect(palmPath); string landmarkPath = Path.Combine(Application.streamingAssetsPath, landmarkModelFile); landmarkDetect = new HandLandmarkDetect(landmarkPath); Debug.Log($"landmark dimension: {landmarkDetect.Dim}"); string cameraName = WebCamUtil.FindName(new WebCamUtil.PreferSpec() { isFrontFacing = false, kind = WebCamKind.WideAngle, }); webcamTexture = new WebCamTexture(cameraName, 1280, 720, 30); cameraView.texture = webcamTexture; webcamTexture.Play(); Debug.Log($"Starting camera: {cameraName}"); draw = new PrimitiveDraw(); }
private void InitDrawPrimitves() { m_drawPrimitive = new PrimitiveDraw(Camera.main, gameObject.layer); }