예제 #1
0
 void Taker <Primitive> .Take(Primitive _primitive)
 {
     primitive       = _primitive;
     didGetInterface = true;
     primitive.AcceptVisitor(this);
     if (generatedPrimitive != null)
     {
         generatedPrimitiveRoot = new GameObject();
         generatedPrimitive.transform.SetParent(generatedPrimitiveRoot.transform);
         generatedPrimitiveRoot.transform.SetParent(UnityAssetUtil.inSceneAssetWorkspace);
         var newBAgent = generatedPrimitiveRoot.AddComponent <StdBehaverAgent>();
         foreach (var subSpace in subSpaces)
         {
             newBAgent.subSpaces.Add(subSpace);
             subSpace.transform.SetParent(newBAgent.transform, true);
         }
         support.generatedAssetInterface.modifier.SetContent(
             new AssetContentSettingParam <StdBehaverAgent> {
             content = newBAgent, doOverwrite = true
         },
             new StubAssetInResultListener <StdBehaverAgent> {
         }
             );
         support.OnSucceed();
     }
     else
     {
         support.OnFail();
     }
 }