//Example of a custom IEnumerator for kicking off common animations you might not want
    //to wait for during SceneBlock IEnumerators
    IEnumerator ChangeText(PrimerText t, string newString)
    {
        t.ScaleDownToZero();
        yield return(new WaitForSeconds(0.5f));

        t.tmpro.text = newString;
        t.ScaleUpFromZero();
    }
 IEnumerator Disappear()
 {
     graph.ScaleDownToZero();
     text1.ScaleDownToZero();
     yield return(null);
 }