public virtual void Render(GLContext context) { Entity e1 = PrimaryEditor.GetTarget(TargetIDOne); Entity e2 = PrimaryEditor.GetTarget(TargetIDTwo); if (e1 != null && e2 != null) { context.Rendering.RenderLine(e1.Position, e2.Position); } }
public override void Render(GLContext context) { Entity e1 = PrimaryEditor.GetTarget(TargetIDOne); Entity e2 = PrimaryEditor.GetTarget(TargetIDTwo); if (e1 != null && e2 != null) { context.Rendering.RenderLineBox(pos - new Location(0.1f), pos + new Location(0.1f)); context.Rendering.RenderLine(e1.Position, pos); context.Rendering.RenderLine(e2.Position, pos); } }