private Mesh CreateMeshFromPrimMesher(string primName, PrimitiveBaseShape primShape, Vector3 size, float lod, ulong key) { PrimMesh primMesh; SculptMesh sculptMesh; List<Coord> coords = new List<Coord>(); List<Face> faces = new List<Face>(); Image idata = null; string decodedSculptFileName = ""; if (primShape.SculptEntry) { if (((SculptType) primShape.SculptType & SculptType.Mesh) == SculptType.Mesh) { if (!UseMeshesPhysicsMesh) return null; MainConsole.Instance.Debug("[MESH]: experimental mesh proxy generation"); OSD meshOsd = null; if (primShape.SculptData == null || primShape.SculptData.Length <= 0) { //MainConsole.Instance.Error("[MESH]: asset data is zero length"); return null; } long start = 0; using (MemoryStream data = new MemoryStream(primShape.SculptData)) { try { meshOsd = OSDParser.DeserializeLLSDBinary(data); } catch (Exception e) { MainConsole.Instance.Error("[MESH]: Exception deserializing mesh asset header:" + e); } start = data.Position; } if (meshOsd is OSDMap) { OSDMap map = (OSDMap) meshOsd; OSDMap physicsParms = new OSDMap(); if (map.ContainsKey("physics_cached")) { OSD cachedMeshMap = map["physics_cached"]; // cached data from Aurora Mesh cachedMesh = new Mesh(key); cachedMesh.Deserialize(cachedMeshMap); cachedMesh.WasCached = true; return cachedMesh; //Return here, we found all of the info right here } if (map.ContainsKey("physics_shape")) physicsParms = (OSDMap) map["physics_shape"]; // old asset format if (physicsParms.Count == 0 && map.ContainsKey("physics_mesh")) physicsParms = (OSDMap) map["physics_mesh"]; // new asset format if (physicsParms.Count == 0 && map.ContainsKey("physics_convex")) // convex hull format, which we can't read, so instead // read the highest lod that exists, and use it instead physicsParms = (OSDMap) map["high_lod"]; int physOffset = physicsParms["offset"].AsInteger() + (int) start; int physSize = physicsParms["size"].AsInteger(); if (physOffset < 0 || physSize == 0) return null; // no mesh data in asset OSD decodedMeshOsd = new OSD(); byte[] meshBytes = new byte[physSize]; Buffer.BlockCopy(primShape.SculptData, physOffset, meshBytes, 0, physSize); try { using (MemoryStream inMs = new MemoryStream(meshBytes)) { using (MemoryStream outMs = new MemoryStream()) { using (ZOutputStream zOut = new ZOutputStream(outMs)) { byte[] readBuffer = new byte[2048]; int readLen = 0; while ((readLen = inMs.Read(readBuffer, 0, readBuffer.Length)) > 0) { zOut.Write(readBuffer, 0, readLen); } zOut.Flush(); outMs.Seek(0, SeekOrigin.Begin); byte[] decompressedBuf = outMs.GetBuffer(); decodedMeshOsd = OSDParser.DeserializeLLSDBinary(decompressedBuf); } } } } catch (Exception e) { MainConsole.Instance.Error("[MESH]: exception decoding physical mesh: " + e); return null; } OSDArray decodedMeshOsdArray = null; // physics_shape is an array of OSDMaps, one for each submesh if (decodedMeshOsd is OSDArray) { decodedMeshOsdArray = (OSDArray) decodedMeshOsd; foreach (OSD subMeshOsd in decodedMeshOsdArray) { if (subMeshOsd is OSDMap) { OSDMap subMeshMap = (OSDMap) subMeshOsd; // As per http://wiki.secondlife.com/wiki/Mesh/Mesh_Asset_Format, some Mesh Level // of Detail Blocks (maps) contain just a NoGeometry key to signal there is no // geometry for this submesh. if (subMeshMap.ContainsKey("NoGeometry") && (subMeshMap["NoGeometry"])) continue; Vector3 posMax = new Vector3(0.5f, 0.5f, 0.5f); Vector3 posMin = new Vector3(-0.5f, -0.5f, -0.5f); if (subMeshMap.ContainsKey("PositionDomain")) //Optional, so leave the max and min values otherwise { posMax = ((OSDMap) subMeshMap["PositionDomain"])["Max"].AsVector3(); posMin = ((OSDMap) subMeshMap["PositionDomain"])["Min"].AsVector3(); } ushort faceIndexOffset = (ushort) coords.Count; byte[] posBytes = subMeshMap["Position"].AsBinary(); for (int i = 0; i < posBytes.Length; i += 6) { ushort uX = Utils.BytesToUInt16(posBytes, i); ushort uY = Utils.BytesToUInt16(posBytes, i + 2); ushort uZ = Utils.BytesToUInt16(posBytes, i + 4); Coord c = new Coord( Utils.UInt16ToFloat(uX, posMin.X, posMax.X)*size.X, Utils.UInt16ToFloat(uY, posMin.Y, posMax.Y)*size.Y, Utils.UInt16ToFloat(uZ, posMin.Z, posMax.Z)*size.Z); coords.Add(c); } byte[] triangleBytes = subMeshMap["TriangleList"].AsBinary(); for (int i = 0; i < triangleBytes.Length; i += 6) { ushort v1 = (ushort) (Utils.BytesToUInt16(triangleBytes, i) + faceIndexOffset); ushort v2 = (ushort) (Utils.BytesToUInt16(triangleBytes, i + 2) + faceIndexOffset); ushort v3 = (ushort) (Utils.BytesToUInt16(triangleBytes, i + 4) + faceIndexOffset); Face f = new Face(v1, v2, v3); faces.Add(f); } } } } } } else { if (cacheSculptMaps && primShape.SculptTexture != UUID.Zero) { decodedSculptFileName = System.IO.Path.Combine(decodedSculptMapPath, "smap_" + primShape.SculptTexture.ToString()); try { if (File.Exists(decodedSculptFileName)) { idata = Image.FromFile(decodedSculptFileName); } } catch (Exception e) { MainConsole.Instance.Error("[SCULPT]: unable to load cached sculpt map " + decodedSculptFileName + " " + e); } //if (idata != null) // MainConsole.Instance.Debug("[SCULPT]: loaded cached map asset for map ID: " + primShape.SculptTexture.ToString()); } if (idata == null) { if (primShape.SculptData == null || primShape.SculptData.Length == 0) return null; try { idata = m_j2kDecoder.DecodeToImage(primShape.SculptData); if (idata != null && cacheSculptMaps && (cacheSculptAlphaMaps || (((ImageFlags) (idata.Flags) & ImageFlags.HasAlpha) == 0))) { try { idata.Save(decodedSculptFileName, ImageFormat.MemoryBmp); } catch (Exception e) { MainConsole.Instance.Error("[SCULPT]: unable to cache sculpt map " + decodedSculptFileName + " " + e); } } } catch (DllNotFoundException) { MainConsole.Instance.Error( "[PHYSICS]: OpenJpeg is not installed correctly on this system. Physics Proxy generation failed. Often times this is because of an old version of GLIBC. You must have version 2.4 or above!"); return null; } catch (IndexOutOfRangeException) { MainConsole.Instance.Error( "[PHYSICS]: OpenJpeg was unable to decode this. Physics Proxy generation failed"); return null; } catch (Exception ex) { MainConsole.Instance.Error( "[PHYSICS]: Unable to generate a Sculpty physics proxy. Sculpty texture decode failed: " + ex); return null; } } SculptMesh.SculptType sculptType; switch ((SculptType) primShape.SculptType) { case SculptType.Cylinder: sculptType = SculptMesh.SculptType.cylinder; break; case SculptType.Plane: sculptType = SculptMesh.SculptType.plane; break; case SculptType.Torus: sculptType = SculptMesh.SculptType.torus; break; case SculptType.Sphere: sculptType = SculptMesh.SculptType.sphere; break; default: sculptType = SculptMesh.SculptType.plane; break; } bool mirror = ((primShape.SculptType & 128) != 0); bool invert = ((primShape.SculptType & 64) != 0); if (idata == null) return null; sculptMesh = new SculptMesh((Bitmap) idata, sculptType, (int) lod, false, mirror, invert); idata.Dispose(); idata = null; sculptMesh.DumpRaw(baseDir, primName, "primMesh"); sculptMesh.Scale(size.X, size.Y, size.Z); coords = sculptMesh.coords; faces = sculptMesh.faces; } } else { float pathShearX = primShape.PathShearX < 128 ? primShape.PathShearX*0.01f : (primShape.PathShearX - 256)*0.01f; float pathShearY = primShape.PathShearY < 128 ? primShape.PathShearY*0.01f : (primShape.PathShearY - 256)*0.01f; float pathBegin = primShape.PathBegin*2.0e-5f; float pathEnd = 1.0f - primShape.PathEnd*2.0e-5f; float pathScaleX = (primShape.PathScaleX - 100)*0.01f; float pathScaleY = (primShape.PathScaleY - 100)*0.01f; float profileBegin = primShape.ProfileBegin*2.0e-5f; float profileEnd = 1.0f - primShape.ProfileEnd*2.0e-5f; float profileHollow = primShape.ProfileHollow*2.0e-5f; if (profileHollow > 0.95f) { if (profileHollow > 0.99f) profileHollow = 0.99f; float sizeX = primShape.Scale.X - (primShape.Scale.X*profileHollow); if (sizeX < 0.1f) //If its > 0.1, its fine to mesh at the small hollow profileHollow = 0.95f + (sizeX/2); //Scale the rest by how large the size of the prim is } int sides = 4; switch ((primShape.ProfileCurve & 0x07)) { case (byte) ProfileShape.EquilateralTriangle: sides = 3; break; case (byte) ProfileShape.Circle: sides = 24; break; case (byte) ProfileShape.HalfCircle: sides = 24; profileBegin = 0.5f*profileBegin + 0.5f; profileEnd = 0.5f*profileEnd + 0.5f; break; } int hollowSides = sides; switch (primShape.HollowShape) { case HollowShape.Circle: hollowSides = 24; break; case HollowShape.Square: hollowSides = 4; break; case HollowShape.Triangle: hollowSides = 3; break; } primMesh = new PrimMesh(sides, profileBegin, profileEnd, profileHollow, hollowSides); if (primMesh.errorMessage != null) if (primMesh.errorMessage.Length > 0) MainConsole.Instance.Error("[ERROR] " + primMesh.errorMessage); primMesh.topShearX = pathShearX; primMesh.topShearY = pathShearY; primMesh.pathCutBegin = pathBegin; primMesh.pathCutEnd = pathEnd; if (primShape.PathCurve == (byte) Extrusion.Straight || primShape.PathCurve == (byte) Extrusion.Flexible) { primMesh.twistBegin = primShape.PathTwistBegin*18/10; primMesh.twistEnd = primShape.PathTwist*18/10; primMesh.taperX = pathScaleX; primMesh.taperY = pathScaleY; if (profileBegin < 0.0f || profileBegin >= profileEnd || profileEnd > 1.0f) { ReportPrimError("*** CORRUPT PRIM!! ***", primName, primMesh); if (profileBegin < 0.0f) profileBegin = 0.0f; if (profileEnd > 1.0f) profileEnd = 1.0f; } #if SPAM MainConsole.Instance.Debug("****** PrimMesh Parameters (Linear) ******\n" + primMesh.ParamsToDisplayString()); #endif try { primMesh.Extrude(primShape.PathCurve == (byte) Extrusion.Straight ? PathType.Linear : PathType.Flexible); } catch (Exception ex) { ReportPrimError("Extrusion failure: exception: " + ex, primName, primMesh); return null; } } else { primMesh.holeSizeX = (200 - primShape.PathScaleX)*0.01f; primMesh.holeSizeY = (200 - primShape.PathScaleY)*0.01f; primMesh.radius = 0.01f*primShape.PathRadiusOffset; primMesh.revolutions = 1.0f + 0.015f*primShape.PathRevolutions; primMesh.skew = 0.01f*primShape.PathSkew; primMesh.twistBegin = primShape.PathTwistBegin*36/10; primMesh.twistEnd = primShape.PathTwist*36/10; primMesh.taperX = primShape.PathTaperX*0.01f; primMesh.taperY = primShape.PathTaperY*0.01f; if (profileBegin < 0.0f || profileBegin >= profileEnd || profileEnd > 1.0f) { ReportPrimError("*** CORRUPT PRIM!! ***", primName, primMesh); if (profileBegin < 0.0f) profileBegin = 0.0f; if (profileEnd > 1.0f) profileEnd = 1.0f; } #if SPAM MainConsole.Instance.Debug("****** PrimMesh Parameters (Circular) ******\n" + primMesh.ParamsToDisplayString()); #endif try { primMesh.Extrude(PathType.Circular); } catch (Exception ex) { ReportPrimError("Extrusion failure: exception: " + ex, primName, primMesh); return null; } } primMesh.DumpRaw(baseDir, primName, "primMesh"); primMesh.Scale(size.X, size.Y, size.Z); coords = primMesh.coords; faces = primMesh.faces; primMesh = null; } Mesh mesh = new Mesh(key); //mesh.m_triangles = faces; //mesh.m_vertices = coords; // Add the corresponding triangles to the mesh mesh.Set(coords, faces); coords.Clear(); faces.Clear(); coords = null; faces = null; return mesh; }
/// <summary> /// Generate the co-ords and faces necessary to construct a mesh from the shape data the accompanies a prim. /// </summary> /// <param name="primName"></param> /// <param name="primShape"></param> /// <param name="size"></param> /// <param name="coords">Coords are added to this list by the method.</param> /// <param name="faces">Faces are added to this list by the method.</param> /// <returns>true if coords and faces were successfully generated, false if not</returns> private bool GenerateCoordsAndFacesFromPrimShapeData( string primName, PrimitiveBaseShape primShape, Vector3 size, float lod, out List <Coord> coords, out List <Face> faces) { PrimMesh primMesh; coords = new List <Coord>(); faces = new List <Face>(); float pathShearX = primShape.PathShearX < 128 ? (float)primShape.PathShearX * 0.01f : (float)(primShape.PathShearX - 256) * 0.01f; float pathShearY = primShape.PathShearY < 128 ? (float)primShape.PathShearY * 0.01f : (float)(primShape.PathShearY - 256) * 0.01f; float pathBegin = (float)primShape.PathBegin * 2.0e-5f; float pathEnd = 1.0f - (float)primShape.PathEnd * 2.0e-5f; float pathScaleX = (float)(primShape.PathScaleX - 100) * 0.01f; float pathScaleY = (float)(primShape.PathScaleY - 100) * 0.01f; float profileBegin = (float)primShape.ProfileBegin * 2.0e-5f; float profileEnd = 1.0f - (float)primShape.ProfileEnd * 2.0e-5f; float profileHollow = (float)primShape.ProfileHollow * 2.0e-5f; if (profileHollow > 0.95f) { profileHollow = 0.95f; } int sides = 4; LevelOfDetail iLOD = (LevelOfDetail)lod; if ((primShape.ProfileCurve & 0x07) == (byte)ProfileShape.EquilateralTriangle) { sides = 3; } else if ((primShape.ProfileCurve & 0x07) == (byte)ProfileShape.Circle) { switch (iLOD) { case LevelOfDetail.High: sides = 24; break; case LevelOfDetail.Medium: sides = 12; break; case LevelOfDetail.Low: sides = 6; break; case LevelOfDetail.VeryLow: sides = 3; break; default: sides = 24; break; } } else if ((primShape.ProfileCurve & 0x07) == (byte)ProfileShape.HalfCircle) { // half circle, prim is a sphere switch (iLOD) { case LevelOfDetail.High: sides = 24; break; case LevelOfDetail.Medium: sides = 12; break; case LevelOfDetail.Low: sides = 6; break; case LevelOfDetail.VeryLow: sides = 3; break; default: sides = 24; break; } profileBegin = 0.5f * profileBegin + 0.5f; profileEnd = 0.5f * profileEnd + 0.5f; } int hollowSides = sides; if (primShape.HollowShape == HollowShape.Circle) { switch (iLOD) { case LevelOfDetail.High: hollowSides = 24; break; case LevelOfDetail.Medium: hollowSides = 12; break; case LevelOfDetail.Low: hollowSides = 6; break; case LevelOfDetail.VeryLow: hollowSides = 3; break; default: hollowSides = 24; break; } } else if (primShape.HollowShape == HollowShape.Square) { hollowSides = 4; } else if (primShape.HollowShape == HollowShape.Triangle) { hollowSides = 3; } primMesh = new PrimMesh(sides, profileBegin, profileEnd, profileHollow, hollowSides); if (primMesh.errorMessage != null) { if (primMesh.errorMessage.Length > 0) { m_log.Error("[ERROR] " + primMesh.errorMessage); } } primMesh.topShearX = pathShearX; primMesh.topShearY = pathShearY; primMesh.pathCutBegin = pathBegin; primMesh.pathCutEnd = pathEnd; if (primShape.PathCurve == (byte)Extrusion.Straight || primShape.PathCurve == (byte)Extrusion.Flexible) { primMesh.twistBegin = primShape.PathTwistBegin * 18 / 10; primMesh.twistEnd = primShape.PathTwist * 18 / 10; primMesh.taperX = pathScaleX; primMesh.taperY = pathScaleY; if (profileBegin < 0.0f || profileBegin >= profileEnd || profileEnd > 1.0f) { ReportPrimError("*** CORRUPT PRIM!! ***", primName, primMesh); if (profileBegin < 0.0f) { profileBegin = 0.0f; } if (profileEnd > 1.0f) { profileEnd = 1.0f; } } #if SPAM m_log.Debug("****** PrimMesh Parameters (Linear) ******\n" + primMesh.ParamsToDisplayString()); #endif try { primMesh.ExtrudeLinear(); } catch (Exception ex) { ReportPrimError("Extrusion failure: exception: " + ex.ToString(), primName, primMesh); return(false); } } else { primMesh.holeSizeX = (200 - primShape.PathScaleX) * 0.01f; primMesh.holeSizeY = (200 - primShape.PathScaleY) * 0.01f; primMesh.radius = 0.01f * primShape.PathRadiusOffset; primMesh.revolutions = 1.0f + 0.015f * primShape.PathRevolutions; primMesh.skew = 0.01f * primShape.PathSkew; primMesh.twistBegin = primShape.PathTwistBegin * 36 / 10; primMesh.twistEnd = primShape.PathTwist * 36 / 10; primMesh.taperX = primShape.PathTaperX * 0.01f; primMesh.taperY = primShape.PathTaperY * 0.01f; if (profileBegin < 0.0f || profileBegin >= profileEnd || profileEnd > 1.0f) { ReportPrimError("*** CORRUPT PRIM!! ***", primName, primMesh); if (profileBegin < 0.0f) { profileBegin = 0.0f; } if (profileEnd > 1.0f) { profileEnd = 1.0f; } } #if SPAM m_log.Debug("****** PrimMesh Parameters (Circular) ******\n" + primMesh.ParamsToDisplayString()); #endif try { primMesh.ExtrudeCircular(); } catch (Exception ex) { ReportPrimError("Extrusion failure: exception: " + ex.ToString(), primName, primMesh); return(false); } } primMesh.DumpRaw(baseDir, primName, "primMesh"); primMesh.Scale(size.X, size.Y, size.Z); coords = primMesh.coords; faces = primMesh.faces; return(true); }
private Mesh CreateMeshFromPrimMesher(string primName, PrimitiveBaseShape primShape, Vector3 size, float lod, ulong key) { PrimMesh primMesh; SculptMesh sculptMesh; List <Coord> coords = new List <Coord>(); List <Face> faces = new List <Face>(); Image idata = null; string decodedSculptFileName = ""; if (primShape.SculptEntry) { if (((SculptType)primShape.SculptType & SculptType.Mesh) == SculptType.Mesh) { if (!UseMeshesPhysicsMesh) { return(null); } MainConsole.Instance.Debug("[MESH]: experimental mesh proxy generation"); OSD meshOsd = null; if (primShape.SculptData == null || primShape.SculptData.Length <= 0) { //MainConsole.Instance.Error("[MESH]: asset data is zero length"); return(null); } long start = 0; using (MemoryStream data = new MemoryStream(primShape.SculptData)) { try { meshOsd = OSDParser.DeserializeLLSDBinary(data); } catch (Exception e) { MainConsole.Instance.Error("[MESH]: Exception deserializing mesh asset header:" + e); } start = data.Position; } if (meshOsd is OSDMap) { OSDMap map = (OSDMap)meshOsd; OSDMap physicsParms = new OSDMap(); if (map.ContainsKey("physics_cached")) { OSD cachedMeshMap = map["physics_cached"]; // cached data from Aurora Mesh cachedMesh = new Mesh(key); cachedMesh.Deserialize(cachedMeshMap); cachedMesh.WasCached = true; return(cachedMesh); //Return here, we found all of the info right here } if (map.ContainsKey("physics_shape")) { physicsParms = (OSDMap)map["physics_shape"]; // old asset format } if (physicsParms.Count == 0 && map.ContainsKey("physics_mesh")) { physicsParms = (OSDMap)map["physics_mesh"]; // new asset format } if (physicsParms.Count == 0 && map.ContainsKey("physics_convex")) { // convex hull format, which we can't read, so instead // read the highest lod that exists, and use it instead physicsParms = (OSDMap)map["high_lod"]; } int physOffset = physicsParms["offset"].AsInteger() + (int)start; int physSize = physicsParms["size"].AsInteger(); if (physOffset < 0 || physSize == 0) { return(null); // no mesh data in asset } OSD decodedMeshOsd = new OSD(); byte[] meshBytes = new byte[physSize]; Buffer.BlockCopy(primShape.SculptData, physOffset, meshBytes, 0, physSize); try { using (MemoryStream inMs = new MemoryStream(meshBytes)) { using (MemoryStream outMs = new MemoryStream()) { using (ZOutputStream zOut = new ZOutputStream(outMs)) { byte[] readBuffer = new byte[2048]; int readLen = 0; while ((readLen = inMs.Read(readBuffer, 0, readBuffer.Length)) > 0) { zOut.Write(readBuffer, 0, readLen); } zOut.Flush(); outMs.Seek(0, SeekOrigin.Begin); byte[] decompressedBuf = outMs.GetBuffer(); decodedMeshOsd = OSDParser.DeserializeLLSDBinary(decompressedBuf); } } } } catch (Exception e) { MainConsole.Instance.Error("[MESH]: exception decoding physical mesh: " + e); return(null); } OSDArray decodedMeshOsdArray = null; // physics_shape is an array of OSDMaps, one for each submesh if (decodedMeshOsd is OSDArray) { decodedMeshOsdArray = (OSDArray)decodedMeshOsd; foreach (OSD subMeshOsd in decodedMeshOsdArray) { if (subMeshOsd is OSDMap) { OSDMap subMeshMap = (OSDMap)subMeshOsd; // As per http://wiki.secondlife.com/wiki/Mesh/Mesh_Asset_Format, some Mesh Level // of Detail Blocks (maps) contain just a NoGeometry key to signal there is no // geometry for this submesh. if (subMeshMap.ContainsKey("NoGeometry") && (subMeshMap["NoGeometry"])) { continue; } Vector3 posMax = new Vector3(0.5f, 0.5f, 0.5f); Vector3 posMin = new Vector3(-0.5f, -0.5f, -0.5f); if (subMeshMap.ContainsKey("PositionDomain")) //Optional, so leave the max and min values otherwise { posMax = ((OSDMap)subMeshMap["PositionDomain"])["Max"].AsVector3(); posMin = ((OSDMap)subMeshMap["PositionDomain"])["Min"].AsVector3(); } ushort faceIndexOffset = (ushort)coords.Count; byte[] posBytes = subMeshMap["Position"].AsBinary(); for (int i = 0; i < posBytes.Length; i += 6) { ushort uX = Utils.BytesToUInt16(posBytes, i); ushort uY = Utils.BytesToUInt16(posBytes, i + 2); ushort uZ = Utils.BytesToUInt16(posBytes, i + 4); Coord c = new Coord( Utils.UInt16ToFloat(uX, posMin.X, posMax.X) * size.X, Utils.UInt16ToFloat(uY, posMin.Y, posMax.Y) * size.Y, Utils.UInt16ToFloat(uZ, posMin.Z, posMax.Z) * size.Z); coords.Add(c); } byte[] triangleBytes = subMeshMap["TriangleList"].AsBinary(); for (int i = 0; i < triangleBytes.Length; i += 6) { ushort v1 = (ushort)(Utils.BytesToUInt16(triangleBytes, i) + faceIndexOffset); ushort v2 = (ushort)(Utils.BytesToUInt16(triangleBytes, i + 2) + faceIndexOffset); ushort v3 = (ushort)(Utils.BytesToUInt16(triangleBytes, i + 4) + faceIndexOffset); Face f = new Face(v1, v2, v3); faces.Add(f); } } } } } } else { if (cacheSculptMaps && primShape.SculptTexture != UUID.Zero) { decodedSculptFileName = System.IO.Path.Combine(decodedSculptMapPath, "smap_" + primShape.SculptTexture.ToString()); try { if (File.Exists(decodedSculptFileName)) { idata = Image.FromFile(decodedSculptFileName); } } catch (Exception e) { MainConsole.Instance.Error("[SCULPT]: unable to load cached sculpt map " + decodedSculptFileName + " " + e); } //if (idata != null) // MainConsole.Instance.Debug("[SCULPT]: loaded cached map asset for map ID: " + primShape.SculptTexture.ToString()); } if (idata == null) { if (primShape.SculptData == null || primShape.SculptData.Length == 0) { return(null); } try { idata = m_j2kDecoder.DecodeToImage(primShape.SculptData); if (idata != null && cacheSculptMaps && (cacheSculptAlphaMaps || (((ImageFlags)(idata.Flags) & ImageFlags.HasAlpha) == 0))) { try { idata.Save(decodedSculptFileName, ImageFormat.MemoryBmp); } catch (Exception e) { MainConsole.Instance.Error("[SCULPT]: unable to cache sculpt map " + decodedSculptFileName + " " + e); } } } catch (DllNotFoundException) { MainConsole.Instance.Error( "[PHYSICS]: OpenJpeg is not installed correctly on this system. Physics Proxy generation failed. Often times this is because of an old version of GLIBC. You must have version 2.4 or above!"); return(null); } catch (IndexOutOfRangeException) { MainConsole.Instance.Error( "[PHYSICS]: OpenJpeg was unable to decode this. Physics Proxy generation failed"); return(null); } catch (Exception ex) { MainConsole.Instance.Error( "[PHYSICS]: Unable to generate a Sculpty physics proxy. Sculpty texture decode failed: " + ex); return(null); } } SculptMesh.SculptType sculptType; switch ((SculptType)primShape.SculptType) { case SculptType.Cylinder: sculptType = SculptMesh.SculptType.cylinder; break; case SculptType.Plane: sculptType = SculptMesh.SculptType.plane; break; case SculptType.Torus: sculptType = SculptMesh.SculptType.torus; break; case SculptType.Sphere: sculptType = SculptMesh.SculptType.sphere; break; default: sculptType = SculptMesh.SculptType.plane; break; } bool mirror = ((primShape.SculptType & 128) != 0); bool invert = ((primShape.SculptType & 64) != 0); if (idata == null) { return(null); } sculptMesh = new SculptMesh((Bitmap)idata, sculptType, (int)lod, false, mirror, invert); idata.Dispose(); idata = null; sculptMesh.DumpRaw(baseDir, primName, "primMesh"); sculptMesh.Scale(size.X, size.Y, size.Z); coords = sculptMesh.coords; faces = sculptMesh.faces; } } else { float pathShearX = primShape.PathShearX < 128 ? primShape.PathShearX * 0.01f : (primShape.PathShearX - 256) * 0.01f; float pathShearY = primShape.PathShearY < 128 ? primShape.PathShearY * 0.01f : (primShape.PathShearY - 256) * 0.01f; float pathBegin = primShape.PathBegin * 2.0e-5f; float pathEnd = 1.0f - primShape.PathEnd * 2.0e-5f; float pathScaleX = (primShape.PathScaleX - 100) * 0.01f; float pathScaleY = (primShape.PathScaleY - 100) * 0.01f; float profileBegin = primShape.ProfileBegin * 2.0e-5f; float profileEnd = 1.0f - primShape.ProfileEnd * 2.0e-5f; float profileHollow = primShape.ProfileHollow * 2.0e-5f; if (profileHollow > 0.95f) { if (profileHollow > 0.99f) { profileHollow = 0.99f; } float sizeX = primShape.Scale.X - (primShape.Scale.X * profileHollow); if (sizeX < 0.1f) //If its > 0.1, its fine to mesh at the small hollow { profileHollow = 0.95f + (sizeX / 2); //Scale the rest by how large the size of the prim is } } int sides = 4; switch ((primShape.ProfileCurve & 0x07)) { case (byte)ProfileShape.EquilateralTriangle: sides = 3; break; case (byte)ProfileShape.Circle: sides = 24; break; case (byte)ProfileShape.HalfCircle: sides = 24; profileBegin = 0.5f * profileBegin + 0.5f; profileEnd = 0.5f * profileEnd + 0.5f; break; } int hollowSides = sides; switch (primShape.HollowShape) { case HollowShape.Circle: hollowSides = 24; break; case HollowShape.Square: hollowSides = 4; break; case HollowShape.Triangle: hollowSides = 3; break; } primMesh = new PrimMesh(sides, profileBegin, profileEnd, profileHollow, hollowSides); if (primMesh.errorMessage != null) { if (primMesh.errorMessage.Length > 0) { MainConsole.Instance.Error("[ERROR] " + primMesh.errorMessage); } } primMesh.topShearX = pathShearX; primMesh.topShearY = pathShearY; primMesh.pathCutBegin = pathBegin; primMesh.pathCutEnd = pathEnd; if (primShape.PathCurve == (byte)Extrusion.Straight || primShape.PathCurve == (byte)Extrusion.Flexible) { primMesh.twistBegin = primShape.PathTwistBegin * 18 / 10; primMesh.twistEnd = primShape.PathTwist * 18 / 10; primMesh.taperX = pathScaleX; primMesh.taperY = pathScaleY; if (profileBegin < 0.0f || profileBegin >= profileEnd || profileEnd > 1.0f) { ReportPrimError("*** CORRUPT PRIM!! ***", primName, primMesh); if (profileBegin < 0.0f) { profileBegin = 0.0f; } if (profileEnd > 1.0f) { profileEnd = 1.0f; } } #if SPAM MainConsole.Instance.Debug("****** PrimMesh Parameters (Linear) ******\n" + primMesh.ParamsToDisplayString()); #endif try { primMesh.Extrude(primShape.PathCurve == (byte)Extrusion.Straight ? PathType.Linear : PathType.Flexible); } catch (Exception ex) { ReportPrimError("Extrusion failure: exception: " + ex, primName, primMesh); return(null); } } else { primMesh.holeSizeX = (200 - primShape.PathScaleX) * 0.01f; primMesh.holeSizeY = (200 - primShape.PathScaleY) * 0.01f; primMesh.radius = 0.01f * primShape.PathRadiusOffset; primMesh.revolutions = 1.0f + 0.015f * primShape.PathRevolutions; primMesh.skew = 0.01f * primShape.PathSkew; primMesh.twistBegin = primShape.PathTwistBegin * 36 / 10; primMesh.twistEnd = primShape.PathTwist * 36 / 10; primMesh.taperX = primShape.PathTaperX * 0.01f; primMesh.taperY = primShape.PathTaperY * 0.01f; if (profileBegin < 0.0f || profileBegin >= profileEnd || profileEnd > 1.0f) { ReportPrimError("*** CORRUPT PRIM!! ***", primName, primMesh); if (profileBegin < 0.0f) { profileBegin = 0.0f; } if (profileEnd > 1.0f) { profileEnd = 1.0f; } } #if SPAM MainConsole.Instance.Debug("****** PrimMesh Parameters (Circular) ******\n" + primMesh.ParamsToDisplayString()); #endif try { primMesh.Extrude(PathType.Circular); } catch (Exception ex) { ReportPrimError("Extrusion failure: exception: " + ex, primName, primMesh); return(null); } } primMesh.DumpRaw(baseDir, primName, "primMesh"); primMesh.Scale(size.X, size.Y, size.Z); coords = primMesh.coords; faces = primMesh.faces; primMesh = null; } Mesh mesh = new Mesh(key); //mesh.m_triangles = faces; //mesh.m_vertices = coords; // Add the corresponding triangles to the mesh mesh.Set(coords, faces); coords.Clear(); faces.Clear(); coords = null; faces = null; return(mesh); }
/// <summary> /// Generate the co-ords and faces necessary to construct a mesh from the shape data the accompanies a prim. /// </summary> /// <param name="primName"></param> /// <param name="primShape"></param> /// <param name="size"></param> /// <param name="coords">Coords are added to this list by the method.</param> /// <param name="faces">Faces are added to this list by the method.</param> /// <returns>true if coords and faces were successfully generated, false if not</returns> bool GenerateFromPrimShapeData(string primName, PrimitiveBaseShape primShape, Vector3 size, float lod, out List<Coord> coords, out List<Face> faces) { PrimMesh primMesh; coords = new List<Coord>(); faces = new List<Face>(); float pathShearX = primShape.PathShearX < 128 ? primShape.PathShearX * 0.01f : (primShape.PathShearX - 256) * 0.01f; float pathShearY = primShape.PathShearY < 128 ? primShape.PathShearY * 0.01f : (primShape.PathShearY - 256) * 0.01f; float pathBegin = primShape.PathBegin * 2.0e-5f; float pathEnd = 1.0f - primShape.PathEnd * 2.0e-5f; float pathScaleX = (primShape.PathScaleX - 100) * 0.01f; float pathScaleY = (primShape.PathScaleY - 100) * 0.01f; float profileBegin = primShape.ProfileBegin * 2.0e-5f; float profileEnd = 1.0f - primShape.ProfileEnd * 2.0e-5f; float profileHollow = primShape.ProfileHollow * 2.0e-5f; if (profileHollow > 0.95f) { if (profileHollow > 0.99f) profileHollow = 0.99f; float sizeX = primShape.Scale.X - (primShape.Scale.X*profileHollow); if (sizeX < 0.1f) //If its > 0.1, its fine to mesh at the small hollow profileHollow = 0.95f + (sizeX/2); //Scale the rest by how large the size of the prim is } int sides = 4; // defaults for LOD LevelOfDetail iLOD = (LevelOfDetail)lod; switch (iLOD) { case LevelOfDetail.High: sides = 24; break; case LevelOfDetail.Medium: sides = 12; break; case LevelOfDetail.Low: sides = 6; break; case LevelOfDetail.VeryLow: sides = 3; break; default: sides = 24; break; } switch ((primShape.ProfileCurve & 0x07)) { case (byte) ProfileShape.EquilateralTriangle: sides = 3; break; case (byte) ProfileShape.Circle: break; // use lod set above case (byte) ProfileShape.HalfCircle: profileBegin = 0.5f * profileBegin + 0.5f; profileEnd = 0.5f * profileEnd + 0.5f; break; // use lod already set and... } int hollowSides = sides; // default lod for hollows switch (iLOD) { case LevelOfDetail.High: hollowSides = 24; break; case LevelOfDetail.Medium: hollowSides = 12; break; case LevelOfDetail.Low: hollowSides = 6; break; case LevelOfDetail.VeryLow: hollowSides = 3; break; default: hollowSides = 24; break; } switch (primShape.HollowShape) { case HollowShape.Circle: //hollowSides = 24; break; // use lod preset case HollowShape.Square: hollowSides = 4; break; case HollowShape.Triangle: hollowSides = 3; break; } primMesh = new PrimMesh(sides, profileBegin, profileEnd, profileHollow, hollowSides); if (primMesh.errorMessage != null) if (primMesh.errorMessage.Length > 0) MainConsole.Instance.Error("[ERROR] " + primMesh.errorMessage); primMesh.topShearX = pathShearX; primMesh.topShearY = pathShearY; primMesh.pathCutBegin = pathBegin; primMesh.pathCutEnd = pathEnd; if (primShape.PathCurve == (byte)Extrusion.Straight || primShape.PathCurve == (byte)Extrusion.Flexible) { primMesh.twistBegin = primShape.PathTwistBegin * 18 / 10; primMesh.twistEnd = primShape.PathTwist * 18 / 10; primMesh.taperX = pathScaleX; primMesh.taperY = pathScaleY; if (profileBegin < 0.0f || profileBegin >= profileEnd || profileEnd > 1.0f) { ReportPrimError ("*** CORRUPT PRIM!! ***", primName, primMesh); if (profileBegin < 0.0f) profileBegin = 0.0f; if (profileEnd > 1.0f) profileEnd = 1.0f; } #if SPAM MainConsole.Instance.Debug("****** PrimMesh Parameters (Linear) ******\n" + primMesh.ParamsToDisplayString()); #endif try { primMesh.Extrude (primShape.PathCurve == (byte)Extrusion.Straight ? PathType.Linear : PathType.Flexible); } catch (Exception ex) { ReportPrimError ("Extrusion failure: exception: " + ex, primName, primMesh); return false; } } else { primMesh.holeSizeX = (200 - primShape.PathScaleX) * 0.01f; primMesh.holeSizeY = (200 - primShape.PathScaleY) * 0.01f; primMesh.radius = 0.01f * primShape.PathRadiusOffset; primMesh.revolutions = 1.0f + 0.015f * primShape.PathRevolutions; primMesh.skew = 0.01f * primShape.PathSkew; primMesh.twistBegin = primShape.PathTwistBegin * 36 / 10; primMesh.twistEnd = primShape.PathTwist * 36 / 10; primMesh.taperX = primShape.PathTaperX * 0.01f; primMesh.taperY = primShape.PathTaperY * 0.01f; if (profileBegin < 0.0f || profileBegin >= profileEnd || profileEnd > 1.0f) { ReportPrimError ("*** CORRUPT PRIM!! ***", primName, primMesh); if (profileBegin < 0.0f) profileBegin = 0.0f; if (profileEnd > 1.0f) profileEnd = 1.0f; } #if SPAM MainConsole.Instance.Debug("****** PrimMesh Parameters (Circular) ******\n" + primMesh.ParamsToDisplayString()); #endif try { primMesh.Extrude (PathType.Circular); } catch (Exception ex) { ReportPrimError ("Extrusion failure: exception: " + ex, primName, primMesh); return false; } } primMesh.DumpRaw(baseDir, primName, "primMesh"); primMesh.Scale(size.X, size.Y, size.Z); coords = primMesh.coords; faces = primMesh.faces; return true; }
private Mesh CreateMeshFromPrimMesher(string primName, PrimitiveBaseShape primShape, Vector3 size, float lod) { PrimMesh primMesh; PrimMesher.SculptMesh sculptMesh; List <Coord> coords = new List <Coord>(); List <Face> faces = new List <Face>(); Image idata = null; string decodedSculptFileName = ""; if (primShape.SculptEntry) { if (((OpenMetaverse.SculptType)primShape.SculptType) == SculptType.Mesh) { if (!useMeshiesPhysicsMesh) { return(null); } m_log.Debug("[MESH]: experimental mesh proxy generation"); OSD meshOsd; if (primShape.SculptData.Length <= 0) { m_log.Error("[MESH]: asset data is zero length"); return(null); } long start = 0; using (MemoryStream data = new MemoryStream(primShape.SculptData)) { meshOsd = (OSDMap)OSDParser.DeserializeLLSDBinary(data); start = data.Position; } if (meshOsd is OSDMap) { OSDMap map = (OSDMap)meshOsd; OSDMap physicsParms = (OSDMap)map["physics_shape"]; int physOffset = physicsParms["offset"].AsInteger() + (int)start; int physSize = physicsParms["size"].AsInteger(); if (physOffset < 0 || physSize == 0) { return(null); // no mesh data in asset } OSD decodedMeshOsd = new OSD(); byte[] meshBytes = new byte[physSize]; System.Buffer.BlockCopy(primShape.SculptData, physOffset, meshBytes, 0, physSize); byte[] decompressed = new byte[physSize * 5]; try { using (MemoryStream inMs = new MemoryStream(meshBytes)) { using (MemoryStream outMs = new MemoryStream()) { using (ZOutputStream zOut = new ZOutputStream(outMs)) { byte[] readBuffer = new byte[2048]; int readLen = 0; while ((readLen = inMs.Read(readBuffer, 0, readBuffer.Length)) > 0) { zOut.Write(readBuffer, 0, readLen); } zOut.Flush(); outMs.Seek(0, SeekOrigin.Begin); byte[] decompressedBuf = outMs.GetBuffer(); decodedMeshOsd = OSDParser.DeserializeLLSDBinary(decompressedBuf); } } } } catch (Exception e) { m_log.Error("[MESH]: exception decoding physical mesh: " + e.ToString()); return(null); } OSDArray decodedMeshOsdArray = null; // physics_shape is an array of OSDMaps, one for each submesh if (decodedMeshOsd is OSDArray) { decodedMeshOsdArray = (OSDArray)decodedMeshOsd; foreach (OSD subMeshOsd in decodedMeshOsdArray) { if (subMeshOsd is OSDMap) { OSDMap subMeshMap = (OSDMap)subMeshOsd; OpenMetaverse.Vector3 posMax = ((OSDMap)subMeshMap["PositionDomain"])["Max"].AsVector3(); OpenMetaverse.Vector3 posMin = ((OSDMap)subMeshMap["PositionDomain"])["Min"].AsVector3(); ushort faceIndexOffset = (ushort)coords.Count; byte[] posBytes = subMeshMap["Position"].AsBinary(); for (int i = 0; i < posBytes.Length; i += 6) { ushort uX = Utils.BytesToUInt16(posBytes, i); ushort uY = Utils.BytesToUInt16(posBytes, i + 2); ushort uZ = Utils.BytesToUInt16(posBytes, i + 4); Coord c = new Coord( Utils.UInt16ToFloat(uX, posMin.X, posMax.X) * size.X, Utils.UInt16ToFloat(uY, posMin.Y, posMax.Y) * size.Y, Utils.UInt16ToFloat(uZ, posMin.Z, posMax.Z) * size.Z); coords.Add(c); } byte[] triangleBytes = subMeshMap["TriangleList"].AsBinary(); for (int i = 0; i < triangleBytes.Length; i += 6) { ushort v1 = (ushort)(Utils.BytesToUInt16(triangleBytes, i) + faceIndexOffset); ushort v2 = (ushort)(Utils.BytesToUInt16(triangleBytes, i + 2) + faceIndexOffset); ushort v3 = (ushort)(Utils.BytesToUInt16(triangleBytes, i + 4) + faceIndexOffset); Face f = new Face(v1, v2, v3); faces.Add(f); } } } } } } else { if (cacheSculptMaps && primShape.SculptTexture != UUID.Zero) { decodedSculptFileName = System.IO.Path.Combine(decodedSculptMapPath, "smap_" + primShape.SculptTexture.ToString()); try { if (File.Exists(decodedSculptFileName)) { idata = Image.FromFile(decodedSculptFileName); } } catch (Exception e) { m_log.Error("[SCULPT]: unable to load cached sculpt map " + decodedSculptFileName + " " + e.Message); } //if (idata != null) // m_log.Debug("[SCULPT]: loaded cached map asset for map ID: " + primShape.SculptTexture.ToString()); } if (idata == null) { if (primShape.SculptData == null || primShape.SculptData.Length == 0) { return(null); } try { OpenMetaverse.Imaging.ManagedImage unusedData; OpenMetaverse.Imaging.OpenJPEG.DecodeToImage(primShape.SculptData, out unusedData, out idata); unusedData = null; //idata = CSJ2K.J2kImage.FromBytes(primShape.SculptData); if (cacheSculptMaps && idata != null) { try { idata.Save(decodedSculptFileName, ImageFormat.MemoryBmp); } catch (Exception e) { m_log.Error("[SCULPT]: unable to cache sculpt map " + decodedSculptFileName + " " + e.Message); } } } catch (DllNotFoundException) { m_log.Error("[PHYSICS]: OpenJpeg is not installed correctly on this system. Physics Proxy generation failed. Often times this is because of an old version of GLIBC. You must have version 2.4 or above!"); return(null); } catch (IndexOutOfRangeException) { m_log.Error("[PHYSICS]: OpenJpeg was unable to decode this. Physics Proxy generation failed"); return(null); } catch (Exception ex) { m_log.Error("[PHYSICS]: Unable to generate a Sculpty physics proxy. Sculpty texture decode failed: " + ex.Message); return(null); } } PrimMesher.SculptMesh.SculptType sculptType; switch ((OpenMetaverse.SculptType)primShape.SculptType) { case OpenMetaverse.SculptType.Cylinder: sculptType = PrimMesher.SculptMesh.SculptType.cylinder; break; case OpenMetaverse.SculptType.Plane: sculptType = PrimMesher.SculptMesh.SculptType.plane; break; case OpenMetaverse.SculptType.Torus: sculptType = PrimMesher.SculptMesh.SculptType.torus; break; case OpenMetaverse.SculptType.Sphere: sculptType = PrimMesher.SculptMesh.SculptType.sphere; break; default: sculptType = PrimMesher.SculptMesh.SculptType.plane; break; } bool mirror = ((primShape.SculptType & 128) != 0); bool invert = ((primShape.SculptType & 64) != 0); sculptMesh = new PrimMesher.SculptMesh((Bitmap)idata, sculptType, (int)lod, false, mirror, invert); idata.Dispose(); sculptMesh.DumpRaw(baseDir, primName, "primMesh"); sculptMesh.Scale(size.X, size.Y, size.Z); coords = sculptMesh.coords; faces = sculptMesh.faces; } } else { float pathShearX = primShape.PathShearX < 128 ? (float)primShape.PathShearX * 0.01f : (float)(primShape.PathShearX - 256) * 0.01f; float pathShearY = primShape.PathShearY < 128 ? (float)primShape.PathShearY * 0.01f : (float)(primShape.PathShearY - 256) * 0.01f; float pathBegin = (float)primShape.PathBegin * 2.0e-5f; float pathEnd = 1.0f - (float)primShape.PathEnd * 2.0e-5f; float pathScaleX = (float)(primShape.PathScaleX - 100) * 0.01f; float pathScaleY = (float)(primShape.PathScaleY - 100) * 0.01f; float profileBegin = (float)primShape.ProfileBegin * 2.0e-5f; float profileEnd = 1.0f - (float)primShape.ProfileEnd * 2.0e-5f; float profileHollow = (float)primShape.ProfileHollow * 2.0e-5f; if (profileHollow > 0.95f) { profileHollow = 0.95f; } int sides = 4; if ((primShape.ProfileCurve & 0x07) == (byte)ProfileShape.EquilateralTriangle) { sides = 3; } else if ((primShape.ProfileCurve & 0x07) == (byte)ProfileShape.Circle) { sides = 24; } else if ((primShape.ProfileCurve & 0x07) == (byte)ProfileShape.HalfCircle) { // half circle, prim is a sphere sides = 24; profileBegin = 0.5f * profileBegin + 0.5f; profileEnd = 0.5f * profileEnd + 0.5f; } int hollowSides = sides; if (primShape.HollowShape == HollowShape.Circle) { hollowSides = 24; } else if (primShape.HollowShape == HollowShape.Square) { hollowSides = 4; } else if (primShape.HollowShape == HollowShape.Triangle) { hollowSides = 3; } primMesh = new PrimMesh(sides, profileBegin, profileEnd, profileHollow, hollowSides); if (primMesh.errorMessage != null) { if (primMesh.errorMessage.Length > 0) { m_log.Error("[ERROR] " + primMesh.errorMessage); } } primMesh.topShearX = pathShearX; primMesh.topShearY = pathShearY; primMesh.pathCutBegin = pathBegin; primMesh.pathCutEnd = pathEnd; if (primShape.PathCurve == (byte)Extrusion.Straight || primShape.PathCurve == (byte)Extrusion.Flexible) { primMesh.twistBegin = primShape.PathTwistBegin * 18 / 10; primMesh.twistEnd = primShape.PathTwist * 18 / 10; primMesh.taperX = pathScaleX; primMesh.taperY = pathScaleY; if (profileBegin < 0.0f || profileBegin >= profileEnd || profileEnd > 1.0f) { ReportPrimError("*** CORRUPT PRIM!! ***", primName, primMesh); if (profileBegin < 0.0f) { profileBegin = 0.0f; } if (profileEnd > 1.0f) { profileEnd = 1.0f; } } #if SPAM m_log.Debug("****** PrimMesh Parameters (Linear) ******\n" + primMesh.ParamsToDisplayString()); #endif try { primMesh.ExtrudeLinear(); } catch (Exception ex) { ReportPrimError("Extrusion failure: exception: " + ex.ToString(), primName, primMesh); return(null); } } else { primMesh.holeSizeX = (200 - primShape.PathScaleX) * 0.01f; primMesh.holeSizeY = (200 - primShape.PathScaleY) * 0.01f; primMesh.radius = 0.01f * primShape.PathRadiusOffset; primMesh.revolutions = 1.0f + 0.015f * primShape.PathRevolutions; primMesh.skew = 0.01f * primShape.PathSkew; primMesh.twistBegin = primShape.PathTwistBegin * 36 / 10; primMesh.twistEnd = primShape.PathTwist * 36 / 10; primMesh.taperX = primShape.PathTaperX * 0.01f; primMesh.taperY = primShape.PathTaperY * 0.01f; if (profileBegin < 0.0f || profileBegin >= profileEnd || profileEnd > 1.0f) { ReportPrimError("*** CORRUPT PRIM!! ***", primName, primMesh); if (profileBegin < 0.0f) { profileBegin = 0.0f; } if (profileEnd > 1.0f) { profileEnd = 1.0f; } } #if SPAM m_log.Debug("****** PrimMesh Parameters (Circular) ******\n" + primMesh.ParamsToDisplayString()); #endif try { primMesh.ExtrudeCircular(); } catch (Exception ex) { ReportPrimError("Extrusion failure: exception: " + ex.ToString(), primName, primMesh); return(null); } } primMesh.DumpRaw(baseDir, primName, "primMesh"); primMesh.Scale(size.X, size.Y, size.Z); coords = primMesh.coords; faces = primMesh.faces; } // Remove the reference to any JPEG2000 sculpt data so it can be GCed primShape.SculptData = Utils.EmptyBytes; int numCoords = coords.Count; int numFaces = faces.Count; // Create the list of vertices List <Vertex> vertices = new List <Vertex>(); for (int i = 0; i < numCoords; i++) { Coord c = coords[i]; vertices.Add(new Vertex(c.X, c.Y, c.Z)); } Mesh mesh = new Mesh(); // Add the corresponding triangles to the mesh for (int i = 0; i < numFaces; i++) { Face f = faces[i]; mesh.Add(new Triangle(vertices[f.v1], vertices[f.v2], vertices[f.v3])); } return(mesh); }
public Mesh CreateMeshFromPrimMesher(string primName, PrimitiveBaseShape primShape, PhysicsVector size, float lod) { Mesh mesh = new Mesh(); PrimMesh primMesh; PrimMesher.SculptMesh sculptMesh; List <Coord> coords; List <Face> faces; Image idata = null; if (primShape.SculptEntry) { if (primShape.SculptData.Length == 0) { return(null); } try { ManagedImage managedImage; // we never use this OpenJPEG.DecodeToImage(primShape.SculptData, out managedImage, out idata); } catch (DllNotFoundException) { m_log.Error("[PHYSICS]: OpenJpeg is not installed correctly on this system. Physics Proxy generation failed. Often times this is because of an old version of GLIBC. You must have version 2.4 or above!"); return(null); } catch (IndexOutOfRangeException) { m_log.Error("[PHYSICS]: OpenJpeg was unable to decode this. Physics Proxy generation failed"); return(null); } catch (Exception) { m_log.Error("[PHYSICS]: Unable to generate a Sculpty physics proxy. Sculpty texture decode failed!"); return(null); } PrimMesher.SculptMesh.SculptType sculptType; switch ((OpenMetaverse.SculptType)primShape.SculptType) { case OpenMetaverse.SculptType.Cylinder: sculptType = PrimMesher.SculptMesh.SculptType.cylinder; break; case OpenMetaverse.SculptType.Plane: sculptType = PrimMesher.SculptMesh.SculptType.plane; break; case OpenMetaverse.SculptType.Torus: sculptType = PrimMesher.SculptMesh.SculptType.torus; break; case OpenMetaverse.SculptType.Sphere: sculptType = PrimMesher.SculptMesh.SculptType.sphere; break; default: sculptType = PrimMesher.SculptMesh.SculptType.plane; break; } bool mirror = ((primShape.SculptType & 128) != 0); bool invert = ((primShape.SculptType & 64) != 0); sculptMesh = new PrimMesher.SculptMesh((Bitmap)idata, sculptType, (int)lod, false, mirror, invert); idata.Dispose(); sculptMesh.DumpRaw(baseDir, primName, "primMesh"); sculptMesh.Scale(size.X, size.Y, size.Z); coords = sculptMesh.coords; faces = sculptMesh.faces; } else { float pathShearX = primShape.PathShearX < 128 ? (float)primShape.PathShearX * 0.01f : (float)(primShape.PathShearX - 256) * 0.01f; float pathShearY = primShape.PathShearY < 128 ? (float)primShape.PathShearY * 0.01f : (float)(primShape.PathShearY - 256) * 0.01f; float pathBegin = (float)primShape.PathBegin * 2.0e-5f; float pathEnd = 1.0f - (float)primShape.PathEnd * 2.0e-5f; float pathScaleX = (float)(primShape.PathScaleX - 100) * 0.01f; float pathScaleY = (float)(primShape.PathScaleY - 100) * 0.01f; float profileBegin = (float)primShape.ProfileBegin * 2.0e-5f; float profileEnd = 1.0f - (float)primShape.ProfileEnd * 2.0e-5f; float profileHollow = (float)primShape.ProfileHollow * 2.0e-5f; if (profileHollow > 0.95f) { profileHollow = 0.95f; } int sides = 4; if ((primShape.ProfileCurve & 0x07) == (byte)ProfileShape.EquilateralTriangle) { sides = 3; } else if ((primShape.ProfileCurve & 0x07) == (byte)ProfileShape.Circle) { sides = 24; } else if ((primShape.ProfileCurve & 0x07) == (byte)ProfileShape.HalfCircle) { // half circle, prim is a sphere sides = 24; profileBegin = 0.5f * profileBegin + 0.5f; profileEnd = 0.5f * profileEnd + 0.5f; } int hollowSides = sides; if (primShape.HollowShape == HollowShape.Circle) { hollowSides = 24; } else if (primShape.HollowShape == HollowShape.Square) { hollowSides = 4; } else if (primShape.HollowShape == HollowShape.Triangle) { hollowSides = 3; } primMesh = new PrimMesh(sides, profileBegin, profileEnd, profileHollow, hollowSides); if (primMesh.errorMessage != null) { if (primMesh.errorMessage.Length > 0) { m_log.Error("[ERROR] " + primMesh.errorMessage); } } primMesh.topShearX = pathShearX; primMesh.topShearY = pathShearY; primMesh.pathCutBegin = pathBegin; primMesh.pathCutEnd = pathEnd; if (primShape.PathCurve == (byte)Extrusion.Straight) { primMesh.twistBegin = primShape.PathTwistBegin * 18 / 10; primMesh.twistEnd = primShape.PathTwist * 18 / 10; primMesh.taperX = pathScaleX; primMesh.taperY = pathScaleY; if (profileBegin < 0.0f || profileBegin >= profileEnd || profileEnd > 1.0f) { ReportPrimError("*** CORRUPT PRIM!! ***", primName, primMesh); if (profileBegin < 0.0f) { profileBegin = 0.0f; } if (profileEnd > 1.0f) { profileEnd = 1.0f; } } #if SPAM m_log.Debug("****** PrimMesh Parameters (Linear) ******\n" + primMesh.ParamsToDisplayString()); #endif try { primMesh.ExtrudeLinear(); } catch (Exception ex) { ReportPrimError("Extrusion failure: exception: " + ex.ToString(), primName, primMesh); return(null); } } else { primMesh.holeSizeX = (200 - primShape.PathScaleX) * 0.01f; primMesh.holeSizeY = (200 - primShape.PathScaleY) * 0.01f; primMesh.radius = 0.01f * primShape.PathRadiusOffset; primMesh.revolutions = 1.0f + 0.015f * primShape.PathRevolutions; primMesh.skew = 0.01f * primShape.PathSkew; primMesh.twistBegin = primShape.PathTwistBegin * 36 / 10; primMesh.twistEnd = primShape.PathTwist * 36 / 10; primMesh.taperX = primShape.PathTaperX * 0.01f; primMesh.taperY = primShape.PathTaperY * 0.01f; if (profileBegin < 0.0f || profileBegin >= profileEnd || profileEnd > 1.0f) { ReportPrimError("*** CORRUPT PRIM!! ***", primName, primMesh); if (profileBegin < 0.0f) { profileBegin = 0.0f; } if (profileEnd > 1.0f) { profileEnd = 1.0f; } } #if SPAM m_log.Debug("****** PrimMesh Parameters (Circular) ******\n" + primMesh.ParamsToDisplayString()); #endif try { primMesh.ExtrudeCircular(); } catch (Exception ex) { ReportPrimError("Extrusion failure: exception: " + ex.ToString(), primName, primMesh); return(null); } } primMesh.DumpRaw(baseDir, primName, "primMesh"); primMesh.Scale(size.X, size.Y, size.Z); coords = primMesh.coords; faces = primMesh.faces; } int numCoords = coords.Count; int numFaces = faces.Count; for (int i = 0; i < numCoords; i++) { Coord c = coords[i]; mesh.vertices.Add(new Vertex(c.X, c.Y, c.Z)); } List <Vertex> vertices = mesh.vertices; for (int i = 0; i < numFaces; i++) { Face f = faces[i]; mesh.triangles.Add(new Triangle(vertices[f.v1], vertices[f.v2], vertices[f.v3])); } return(mesh); }
private Mesh CreateMeshFromPrimMesher(string primName, PrimitiveBaseShape primShape, Vector3 size, float lod) { PrimMesh primMesh; PrimMesher.SculptMesh sculptMesh; List <Coord> coords; List <Face> faces; Image idata = null; string decodedSculptFileName = ""; if (primShape.SculptEntry) { if (cacheSculptMaps && primShape.SculptTexture != UUID.Zero) { decodedSculptFileName = System.IO.Path.Combine(decodedScultMapPath, "smap_" + primShape.SculptTexture.ToString()); try { if (File.Exists(decodedSculptFileName)) { idata = Image.FromFile(decodedSculptFileName); } } catch (Exception e) { m_log.Error("[SCULPT]: unable to load cached sculpt map " + decodedSculptFileName + " " + e.Message); } //if (idata != null) // m_log.Debug("[SCULPT]: loaded cached map asset for map ID: " + primShape.SculptTexture.ToString()); } if (idata == null) { if (primShape.SculptData == null || primShape.SculptData.Length == 0) { return(null); } try { OpenMetaverse.Imaging.ManagedImage unusedData; OpenMetaverse.Imaging.OpenJPEG.DecodeToImage(primShape.SculptData, out unusedData, out idata); unusedData = null; //idata = CSJ2K.J2kImage.FromBytes(primShape.SculptData); if (cacheSculptMaps && idata != null) { try { idata.Save(decodedSculptFileName, ImageFormat.MemoryBmp); } catch (Exception e) { m_log.Error("[SCULPT]: unable to cache sculpt map " + decodedSculptFileName + " " + e.Message); } } } catch (DllNotFoundException) { m_log.Error("[PHYSICS]: OpenJpeg is not installed correctly on this system. Physics Proxy generation failed. Often times this is because of an old version of GLIBC. You must have version 2.4 or above!"); return(null); } catch (IndexOutOfRangeException) { m_log.Error("[PHYSICS]: OpenJpeg was unable to decode this. Physics Proxy generation failed"); return(null); } catch (Exception ex) { m_log.Error("[PHYSICS]: Unable to generate a Sculpty physics proxy. Sculpty texture decode failed: " + ex.Message); return(null); } } PrimMesher.SculptMesh.SculptType sculptType; switch ((OpenMetaverse.SculptType)primShape.SculptType) { case OpenMetaverse.SculptType.Cylinder: sculptType = PrimMesher.SculptMesh.SculptType.cylinder; break; case OpenMetaverse.SculptType.Plane: sculptType = PrimMesher.SculptMesh.SculptType.plane; break; case OpenMetaverse.SculptType.Torus: sculptType = PrimMesher.SculptMesh.SculptType.torus; break; case OpenMetaverse.SculptType.Sphere: sculptType = PrimMesher.SculptMesh.SculptType.sphere; break; default: sculptType = PrimMesher.SculptMesh.SculptType.plane; break; } bool mirror = ((primShape.SculptType & 128) != 0); bool invert = ((primShape.SculptType & 64) != 0); sculptMesh = new PrimMesher.SculptMesh((Bitmap)idata, sculptType, (int)lod, false, mirror, invert); idata.Dispose(); sculptMesh.DumpRaw(baseDir, primName, "primMesh"); sculptMesh.Scale(size.X, size.Y, size.Z); coords = sculptMesh.coords; faces = sculptMesh.faces; } else { float pathShearX = primShape.PathShearX < 128 ? (float)primShape.PathShearX * 0.01f : (float)(primShape.PathShearX - 256) * 0.01f; float pathShearY = primShape.PathShearY < 128 ? (float)primShape.PathShearY * 0.01f : (float)(primShape.PathShearY - 256) * 0.01f; float pathBegin = (float)primShape.PathBegin * 2.0e-5f; float pathEnd = 1.0f - (float)primShape.PathEnd * 2.0e-5f; float pathScaleX = (float)(primShape.PathScaleX - 100) * 0.01f; float pathScaleY = (float)(primShape.PathScaleY - 100) * 0.01f; float profileBegin = (float)primShape.ProfileBegin * 2.0e-5f; float profileEnd = 1.0f - (float)primShape.ProfileEnd * 2.0e-5f; float profileHollow = (float)primShape.ProfileHollow * 2.0e-5f; if (profileHollow > 0.95f) { profileHollow = 0.95f; } int sides = 4; if ((primShape.ProfileCurve & 0x07) == (byte)ProfileShape.EquilateralTriangle) { sides = 3; } else if ((primShape.ProfileCurve & 0x07) == (byte)ProfileShape.Circle) { sides = 24; } else if ((primShape.ProfileCurve & 0x07) == (byte)ProfileShape.HalfCircle) { // half circle, prim is a sphere sides = 24; profileBegin = 0.5f * profileBegin + 0.5f; profileEnd = 0.5f * profileEnd + 0.5f; } int hollowSides = sides; if (primShape.HollowShape == HollowShape.Circle) { hollowSides = 24; } else if (primShape.HollowShape == HollowShape.Square) { hollowSides = 4; } else if (primShape.HollowShape == HollowShape.Triangle) { hollowSides = 3; } primMesh = new PrimMesh(sides, profileBegin, profileEnd, profileHollow, hollowSides); if (primMesh.errorMessage != null) { if (primMesh.errorMessage.Length > 0) { m_log.Error("[ERROR] " + primMesh.errorMessage); } } primMesh.topShearX = pathShearX; primMesh.topShearY = pathShearY; primMesh.pathCutBegin = pathBegin; primMesh.pathCutEnd = pathEnd; if (primShape.PathCurve == (byte)Extrusion.Straight || primShape.PathCurve == (byte)Extrusion.Flexible) { primMesh.twistBegin = primShape.PathTwistBegin * 18 / 10; primMesh.twistEnd = primShape.PathTwist * 18 / 10; primMesh.taperX = pathScaleX; primMesh.taperY = pathScaleY; if (profileBegin < 0.0f || profileBegin >= profileEnd || profileEnd > 1.0f) { ReportPrimError("*** CORRUPT PRIM!! ***", primName, primMesh); if (profileBegin < 0.0f) { profileBegin = 0.0f; } if (profileEnd > 1.0f) { profileEnd = 1.0f; } } #if SPAM m_log.Debug("****** PrimMesh Parameters (Linear) ******\n" + primMesh.ParamsToDisplayString()); #endif try { primMesh.ExtrudeLinear(); } catch (Exception ex) { ReportPrimError("Extrusion failure: exception: " + ex.ToString(), primName, primMesh); return(null); } } else { primMesh.holeSizeX = (200 - primShape.PathScaleX) * 0.01f; primMesh.holeSizeY = (200 - primShape.PathScaleY) * 0.01f; primMesh.radius = 0.01f * primShape.PathRadiusOffset; primMesh.revolutions = 1.0f + 0.015f * primShape.PathRevolutions; primMesh.skew = 0.01f * primShape.PathSkew; primMesh.twistBegin = primShape.PathTwistBegin * 36 / 10; primMesh.twistEnd = primShape.PathTwist * 36 / 10; primMesh.taperX = primShape.PathTaperX * 0.01f; primMesh.taperY = primShape.PathTaperY * 0.01f; if (profileBegin < 0.0f || profileBegin >= profileEnd || profileEnd > 1.0f) { ReportPrimError("*** CORRUPT PRIM!! ***", primName, primMesh); if (profileBegin < 0.0f) { profileBegin = 0.0f; } if (profileEnd > 1.0f) { profileEnd = 1.0f; } } #if SPAM m_log.Debug("****** PrimMesh Parameters (Circular) ******\n" + primMesh.ParamsToDisplayString()); #endif try { primMesh.ExtrudeCircular(); } catch (Exception ex) { ReportPrimError("Extrusion failure: exception: " + ex.ToString(), primName, primMesh); return(null); } } primMesh.DumpRaw(baseDir, primName, "primMesh"); primMesh.Scale(size.X, size.Y, size.Z); coords = primMesh.coords; faces = primMesh.faces; } // Remove the reference to any JPEG2000 sculpt data so it can be GCed primShape.SculptData = Utils.EmptyBytes; int numCoords = coords.Count; int numFaces = faces.Count; // Create the list of vertices List <Vertex> vertices = new List <Vertex>(); for (int i = 0; i < numCoords; i++) { Coord c = coords[i]; vertices.Add(new Vertex(c.X, c.Y, c.Z)); } Mesh mesh = new Mesh(); // Add the corresponding triangles to the mesh for (int i = 0; i < numFaces; i++) { Face f = faces[i]; mesh.Add(new Triangle(vertices[f.v1], vertices[f.v2], vertices[f.v3])); } return(mesh); }