static void LoadLibraries() { ChrSel.Initialize(); Progress++; Prguse.Initialize(); Progress++; Prguse2.Initialize(); Progress++; Title.Initialize(); Progress++; }
static void LoadLibraries() { Count = MapLibs.Length + Monsters.Length + NPCs.Length + CArmours.Length + CHair.Length + CWeapons.Length + AArmours.Length + AHair.Length + AWeaponsL.Length + AWeaponsR.Length + ARArmours.Length + ARHair.Length + ARWeapons.Length + ARWeaponsS.Length + CHumEffect.Length + AHumEffect.Length + ARHumEffect.Length + Mounts.Length + Fishing.Length + Pets.Length + 20; Dragon.Initialize(); Progress++; ChrSel.Initialize(); Progress++; Prguse.Initialize(); Progress++; Prguse2.Initialize(); Progress++; BuffIcon.Initialize(); Progress++; Help.Initialize(); Progress++; MiniMap.Initialize(); Progress++; MagIcon.Initialize(); Progress++; MagIcon2.Initialize(); Progress++; Magic.Initialize(); Progress++; Magic2.Initialize(); Progress++; Magic3.Initialize(); Progress++; MagicC.Initialize(); Progress++; Effect.Initialize(); Progress++; CustomEffects.Initialize(); Progress++; Items.Initialize(); Progress++; StateItems.Initialize(); Progress++; FloorItems.Initialize(); Progress++; for (int i = 0; i < MapLibs.Length; i++) { if (MapLibs[i] == null) { MapLibs[i] = new MLibrary(""); } else { MapLibs[i].Initialize(); } Progress++; } for (int i = 0; i < Monsters.Length; i++) { Monsters[i].Initialize(); Progress++; } for (int i = 0; i < NPCs.Length; i++) { NPCs[i].Initialize(); Progress++; } for (int i = 0; i < CArmours.Length; i++) { CArmours[i].Initialize(); Progress++; } for (int i = 0; i < CHair.Length; i++) { CHair[i].Initialize(); Progress++; } for (int i = 0; i < CWeapons.Length; i++) { CWeapons[i].Initialize(); Progress++; } for (int i = 0; i < AArmours.Length; i++) { AArmours[i].Initialize(); Progress++; } for (int i = 0; i < AHair.Length; i++) { AHair[i].Initialize(); Progress++; } for (int i = 0; i < AWeaponsL.Length; i++) { AWeaponsL[i].Initialize(); Progress++; } for (int i = 0; i < AWeaponsR.Length; i++) { AWeaponsR[i].Initialize(); Progress++; } for (int i = 0; i < ARArmours.Length; i++) { ARArmours[i].Initialize(); Progress++; } for (int i = 0; i < ARHair.Length; i++) { ARHair[i].Initialize(); Progress++; } for (int i = 0; i < ARWeapons.Length; i++) { ARWeapons[i].Initialize(); Progress++; } for (int i = 0; i < ARWeaponsS.Length; i++) { ARWeaponsS[i].Initialize(); Progress++; } for (int i = 0; i < CHumEffect.Length; i++) { CHumEffect[i].Initialize(); Progress++; } for (int i = 0; i < AHumEffect.Length; i++) { AHumEffect[i].Initialize(); Progress++; } for (int i = 0; i < ARHumEffect.Length; i++) { ARHumEffect[i].Initialize(); Progress++; } for (int i = 0; i < Mounts.Length; i++) { Mounts[i].Initialize(); Progress++; } for (int i = 0; i < Fishing.Length; i++) { Fishing[i].Initialize(); Progress++; } for (int i = 0; i < Pets.Length; i++) { Pets[i].Initialize(); Progress++; } Loaded = true; }