public void NextStage() { if (paused) { Pause(); } previousLaunch = null; LevelManager._instance.NextStage(); }
public void Quit() { if (paused) { Pause(); } if (playerDied) { LoseLives(); playerDied = false; } if (adViewed) { GainLives(); adViewed = false; } previousLaunch = null; SceneManager.LoadScene("MainMenu"); }
public void StoreLaunch(Vector3 direction, float burst) { previousLaunch = new PreviousLaunch(direction, burst); }