protected void HandsOffOutputLog() { if (null != _engine) { _engine.HandsOffOutputLog(); } }
public void TearDown() { // Caso exista um PrevalenceEngine // assegura que ele "tire suas m�os do log" // para permitir a limpeza da base if (null != _engine) { _engine.HandsOffOutputLog(); } }
/// <summary></summary> public void Stop() { try { engine.HandsOffOutputLog(); taker.Dispose(); if (Directory.Exists(dataDir)) { Directory.Delete(dataDir, true); } } catch { // not a big deal, probably a permissions issue } }
protected void HandsOffFiles(IConfiguration engineConfig) { PrevalenceEngine engine = (PrevalenceEngine)Kernel[engineConfig.Attributes[IdKey]]; engine.HandsOffOutputLog(); }