public void VoteOnPresidentCandidate(Citizen citizen, PresidentCandidate candidate) { var vote = new PresidentVote() { CandidateID = candidate.ID, CitizenID = citizen.ID, PresidentVotingID = candidate.VotingID }; presidentVotingRepository.AddVote(vote); presidentVotingRepository.SaveChanges(); }
public void CandidateAsPresident(Citizen citizen, Country country) { var candidate = new PresidentCandidate() { CandidateID = citizen.ID, CandidateStatusID = (int)PresidentCandidateStatusEnum.WaitingForElectionEnd, VotingID = country.PresidentVotings.Last().ID }; presidentVotingRepository.AddCandidate(candidate); presidentVotingRepository.SaveChanges(); }
public PresidentVote Create(PresidentCandidate candidate) { presidentVote.PresidentCandidate = candidate; presidentVote.PresidentVoting = candidate.PresidentVoting; presidentVote.PresidentVotingID = candidate.VotingID; presidentVote.CandidateID = candidate.ID; candidate.PresidentVotes.Add(presidentVote); candidate.PresidentVoting.PresidentVotes.Add(presidentVote); var _return = presidentVote; presidentVote = createVote(); return(_return); }
public void PresidentVotingCandidateWinningTest() { var countryCreator = new CountryDummyCreator(); var candidatesCreator = new PresidentCandidateDummyCreator(); countryCreator.VotingCreator.SetState(GameHelper.CurrentDay, VotingStatusEnum.Ongoing); var country = countryCreator.Create(); var citizenCreator = new CitizenDummyCreator(); var voting = country.PresidentVotings.Last(); PresidentCandidate lastCandidate = null; for (int i = 0; i < 5; ++i) { candidatesCreator.setVotesNumber(10 + i); var candidate = candidatesCreator.Create(voting); voting.PresidentCandidates.Add(candidate); lastCandidate = candidate; candidates.Add(candidate); } PresidentVoting newVoting = null; presidentVotingRepository.Setup(x => x.Add(It.IsAny <PresidentVoting>())) .Callback <PresidentVoting>(v => newVoting = v); countrySerivce.ProcessPresidentVoting(GameHelper.CurrentDay, country, voting); Assert.IsTrue(country.PresidentID == lastCandidate.CandidateID); Assert.IsTrue(lastCandidate.CandidateStatusID == (int)PresidentCandidateStatusEnum.Approved); Assert.IsTrue(voting.VotingStatusID == (int)VotingStatusEnum.Finished); Assert.IsTrue(voting != newVoting && newVoting != null); Assert.IsTrue(newVoting.StartDay > GameHelper.CurrentDay); Assert.IsTrue(newVoting.VotingStatusID == (int)VotingStatusEnum.NotStarted); foreach (var candidate in candidates) { if (candidate != lastCandidate) { Assert.IsTrue(candidate.CandidateStatusID == (int)PresidentCandidateStatusEnum.Rejected); } } }
public PresidentCandidate Create(PresidentVoting voting) { presidentCandidate.PresidentVoting = voting; presidentCandidate.VotingID = voting.ID; for (int i = 0; i < votesNumber; ++i) { voteGenerator.Create(presidentCandidate); } var _return = presidentCandidate; presidentCandidate = createCandidate(); return(_return); }
public MethodResult CanVoteOnPresidentCandidate(Citizen citizen, PresidentCandidate candidate) { MethodResult result; if (candidate.CandidateStatusID != (int)PresidentCandidateStatusEnum.WaitingForElectionEnd) //it will be checked without doing SQL { return(new MethodResult("You cannot vote on this candidate")); } if ((result = CanVoteInPresidentElections(citizen, candidate.PresidentVoting)).IsError) { return(result); } return(MethodResult.Success); }
public void CandidateAsPresidentTest() { var countryCreator = new CountryDummyCreator(); var country = countryCreator.Create(); var citizen = new CitizenDummyCreator().Create(); PresidentCandidate newCandidate = null; presidentVotingRepository.Setup(x => x.AddCandidate(It.IsAny <PresidentCandidate>())) .Callback <PresidentCandidate>(c => newCandidate = c); countrySerivce.CandidateAsPresident(citizen, country); Assert.IsTrue(newCandidate.CandidateID == citizen.ID); Assert.IsTrue(newCandidate.VotingID == country.PresidentVotings.Last().ID); }
public void AddCandidate(PresidentCandidate candidate) { context.PresidentCandidates.Add(candidate); }
public PresidentCandidateDummyCreator() { presidentCandidate = createCandidate(); }