private void SavePreset(RoomSettings settings, string name) { RoomPreset preset = new RoomPreset(settings); preset.SavePreset("UserData/RoomPresets/" + name + ".json"); PresetsCollection.ReloadPresets(); }
public void OnApplicationStart() { #if DEBUG if (Environment.CommandLine.Contains("fpfc")) { QualitySettings.vSyncCount = 2; Application.targetFrameRate = 60; } #endif instance = this; #if DEBUG DebugForm.OnLoad(); #endif BSEvents.OnLoad(); BSEvents.menuSceneLoadedFresh += MenuSceneLoadedFresh; BSEvents.menuSceneLoaded += MenuSceneLoaded; BSEvents.gameSceneLoaded += GameSceneLoaded; if (Config.Load()) { log.Info("Loaded config!"); } else { Config.Create(); } try { PresetsCollection.ReloadPresets(); } catch (Exception e) { log.Warn("Unable to load presets! Exception: " + e); } Sprites.ConvertSprites(); ScrappedData.Instance.DownloadScrappedData(null); try { var harmony = HarmonyInstance.Create("com.andruzzzhka.BeatSaberMultiplayer"); harmony.PatchAll(Assembly.GetExecutingAssembly()); } catch (Exception e) { Plugin.log.Info("Unable to patch assembly! Exception: " + e); } }
public void OnApplicationStart() { #if DEBUG if (Environment.CommandLine.Contains("fpfc")) { QualitySettings.vSyncCount = 1; } #endif if (File.Exists("MPLog.txt")) { File.Delete("MPLog.txt"); } instance = this; #if DEBUG DebugForm.OnLoad(); #endif BSEvents.OnLoad(); BSEvents.menuSceneLoadedFresh += MenuSceneLoadedFresh; BSEvents.menuSceneLoaded += MenuSceneLoaded; BSEvents.gameSceneLoaded += GameSceneLoaded; if (Config.Load()) { Misc.Logger.Info("Loaded config!"); } else { Config.Create(); } try { PresetsCollection.ReloadPresets(); } catch (Exception e) { Misc.Logger.Warning("Unable to load presets! Exception: " + e); } Sprites.ConvertSprites(); ScrappedData.Instance.DownloadScrappedData(null); }
public void OnApplicationStart() { instance = this; BS_Utils.Utilities.BSEvents.OnLoad(); BS_Utils.Utilities.BSEvents.menuSceneLoadedFresh += MenuSceneLoadedFresh; BS_Utils.Utilities.BSEvents.menuSceneLoaded += MenuSceneLoaded; BS_Utils.Utilities.BSEvents.gameSceneLoaded += GameSceneLoaded; if (Config.Load()) { log.Info("Loaded config!"); } else { Config.Create(); } try { PresetsCollection.ReloadPresets(); } catch (Exception e) { log.Warn("Unable to load presets! Exception: " + e); } try { AvatarsHashCache.Load(); } catch (Exception e) { log.Warn("Unable to load avatar hashes! Exception: " + e); } Sprites.ConvertSprites(); ScrappedData.Instance.DownloadScrappedData(null); try { HarmonyPatcher.Patch(); } catch (Exception e) { Plugin.log.Error("Unable to patch assembly! Exception: " + e); } if (IPA.Loader.PluginManager.GetPluginFromId("BeatSaverDownloader") != null) { DownloaderExists = true; } discord = DiscordManager.Instance.CreateInstance(new DiscordSettings() { modId = "BeatSaberMultiplayer", modName = "Beat Saber Multiplayer", modIcon = Sprites.onlineIcon, handleInvites = true, appId = 661577830919962645 }); discord.OnActivityJoin += OnActivityJoin; discord.OnActivityJoinRequest += ActivityManager_OnActivityJoinRequest; discord.OnActivityInvite += ActivityManager_OnActivityInvite; }