void OnEnable() { if (target == null) { return; } var preset = (RecorderControllerSettingsPreset)target; m_Editor = CreateEditor(preset.model); m_RecordersEditors.Clear(); var recorderPresets = preset.recorderPresets; foreach (var p in recorderPresets) { var state = new PresetEditorState { presetEditor = CreateEditor(p), expanded = false }; m_RecordersEditors.Add(state); } }
static bool FoldoutPresetEditorStateHeader(PresetEditorState state) { var r = EditorGUILayout.GetControlRect(); state.expanded = EditorGUI.Foldout(r, state.expanded, state.presetEditor.target.name); return(state.expanded); }