private void OnSelectElement(SelectionChangeArgs args) { if (!args.IsHighlightMode()) { SelectedShapeQuery query = new SelectedShapeQuery(); renderView.QuerySelection(query); var shape = query.GetGeometry(); if (shape != null) { GeomCurve curve = new GeomCurve(); if (curve.Initialize(shape)) { TopoShapeProperty property = new TopoShapeProperty(); property.SetShape(shape); Console.WriteLine("Edge Length {0}", property.EdgeLength()); } } } }
private void BtnUp_Click(object sender, EventArgs e) { //Get selected shape SelectedShapeQuery context = new SelectedShapeQuery(); renderViewDraw.QuerySelection(context); var face = context.GetGeometry(); var line = context.GetSubGeometry(); if (face == null || line == null) { return; } if (face.GetShapeType() != EnumTopoShapeType.Topo_FACE || line.GetShapeType() != EnumTopoShapeType.Topo_EDGE) { return; } //记录输入参数 Bending bending = new Bending() { Direction = EnumDir.Edge_UP, Angle = Convert.ToDouble(txtAngle.Text), Radius = Convert.ToDouble(txtRadius.Text), Length = Convert.ToDouble(txtLength.Text) }; GeomCurve curve = new GeomCurve(); curve.Initialize(line); Vector3 dirL = curve.DN(curve.FirstParameter(), 1); if (dirL.Y >= 0) { bending.Orientation = Math.Round(dirL.AngleBetween(Vector3.UNIT_X), 3); } else { bending.Orientation = Math.Round(360 - dirL.AngleBetween(Vector3.UNIT_X), 3); } //if (dirL.X == 1) //{ // bending.Orientation = 0; //} //else if (dirL.Y == 1) //{ // bending.Orientation = EnumEdge.Edge_2; //} //else if (dirL.X == -1) //{ // bending.Orientation = EnumEdge.Edge_3; //} //else //{ // bending.Orientation = EnumEdge.Edge_4; //} TopoShape sweep = BendUp(face, line, bending).Sweep; bendings.Add(bending); #region 渲染 ElementId faceId = new ElementId(bending.Index + shapeId); ElementId edgeId = new ElementId(bending.Index); SceneManager sceneMgr = renderViewDraw.SceneManager; SceneNode rootNode = GlobalInstance.TopoShapeConvert.ToSceneNode(sweep, 0.1f); SceneNode faceNode = GlobalInstance.TopoShapeConvert.ToSceneNode(face, 0.1f); SceneNode edgeNode = GlobalInstance.TopoShapeConvert.ToSceneNode(line, 0.1f); faceNode.SetId(faceId); faceNode.SetVisible(false); edgeNode.SetId(edgeId); edgeNode.SetVisible(false); if (rootNode != null) { sceneMgr.AddNode(rootNode); sceneMgr.AddNode(faceNode); sceneMgr.AddNode(edgeNode); } renderViewDraw.FitAll(); renderViewDraw.RequestDraw(EnumRenderHint.RH_LoadScene); #endregion }