internal PreviousQuestRequirement(Quest quest) { const int QuestCount = 3; this.Type = (PrerequisiteQuestsRequirementType)quest.AsInt32("PreviousQuestJoin"); var contents = new List<Quest>(); for (var i = 0; i < QuestCount; ++i) { var c = quest.As<Quest>("PreviousQuest", i); if (c != null && c.Key != 0) contents.Add(c); } this.PreviousQuests = contents; }
internal PreviousQuestRequirement(Quest quest) { const int QuestCount = 3; this.Type = (PrerequisiteQuestsRequirementType)quest.AsInt32("PreviousQuestJoin"); var contents = new List <Quest>(); for (var i = 0; i < QuestCount; ++i) { var c = quest.As <Quest>("PreviousQuest", i); if (c != null && c.Key != 0) { contents.Add(c); } } this.PreviousQuests = contents; }
internal InstanceContentRequirement(Quest quest) { const int QuestCount = 3; this.Type = (PrerequisiteQuestsRequirementType)quest.AsInt32("InstanceContentJoin"); var contents = new List <InstanceContent>(); for (var i = 0; i < QuestCount; ++i) { var c = quest.As <InstanceContent>("InstanceContent", i); if (c.Key != 0) { contents.Add(c); } } this.InstanceContents = contents; }
internal PrerequisiteQuestsRequirement(PrerequisiteQuestsRequirementType type, IEnumerable<Quest> quests) { this.Type = type; this.Quests = quests; }