private int iMaxBO = 6; //max BonusObjects a player can have void Awake() { //*start set instance if (instance != null) { Destroy(this.gameObject); return; } //Keep the PreloadBonusObjectsScript even if loading level. DontDestroyOnLoad(this.gameObject); instance = this; //*end set instance LoadPlayerData(); //load main menu SceneManager.LoadScene(1); ////tests //if (iListInventarBO.Count < 0) //{ // iListInventarBO = new List<int>(); // SavePlayerData(); // foreach (int test in iListInventarBO) // { // Debug.Log("List: " + test); // } //} }
private void Start() { ppdata = PreloadPlayerData.Instance; MainMenuGOs.Instance.tCointCounter.text = ppdata.ICoinCount.ToString(); goArrBonusObjects = PreloadBonusObjectsScript.Instance.boArrBonusObjects; SetButton(); }
private void Awake() { ppdata = PreloadPlayerData.Instance; goArrBonusObjects = PreloadBonusObjectsScript.Instance.boArrBonusObjects; iListInventarBO = ppdata.iListInventarBO; butArrbutton = new Button[ppdata.IMaxBO]; LoadInventory(); }