public void SetEffectVolume(float volume) { var vol = Mathf.Clamp01(volume); PrefsUtil.SetFloat(PrefsKeys.EffectVolumeKey, vol); PrefsUtil.Flush(); if (EffectPlayer) { EffectPlayer.volume = vol; } }
public void SetBgmVolume(float volume) { var vol = Mathf.Clamp01(volume); PrefsUtil.SetFloat(PrefsKeys.BgmVolumeKey, vol); PrefsUtil.Flush(); if (BgmPlayer) { BgmPlayer.volume = vol; } }