public HeistMission(int id, string name, IEnumerable <HeistRoles> preferredRoles, int reward) { _id = id; Name = name; PreferredRoles.AddRange(preferredRoles); Reward = reward; }
private int GetPartyStrength(IEnumerable <HeistRoles> heistRoles) { int strengthTotal = 0; foreach (HeistRoles heistRole in heistRoles) { strengthTotal += PreferredRoles.Contains(heistRole) ? 10 : 5; } return(strengthTotal); }