protected override Animal CreateOffspringPrefab(Animal otherAnimal) { var id = UnityEngine.Random.Range(0, 300).ToString(); return(PrefabFactory.CreateFox(id, Animal.Position, FaunaRoot)); }
protected override Animal CreateOffspringPrefab(Animal otherAnimal) { var id = UnityEngine.Random.Range(0, 300).ToString(); return(PrefabFactory.CreateFox(id, Animal.Position, FaunaRoot)); }