public Optional <GameObject> Spawn(Entity entity, Optional <GameObject> parent) { TechType techType = entity.TechType.Enum(); GameObject prefab; IPrefabRequest prefabRequest = PrefabDatabase.GetPrefabAsync(entity.ClassId); if (!prefabRequest.TryGetPrefab(out prefab)) // I realize its more code but Sorry couldnt stand all the warnings { prefab = CraftData.GetPrefabForTechType(techType, false); if (prefab == null) { return(Optional <GameObject> .Of(Utils.CreateGenericLoot(techType))); } } GameObject gameObject = Utils.SpawnFromPrefab(prefab, null); gameObject.transform.position = entity.Position; gameObject.transform.localScale = entity.Scale; if (parent.IsPresent()) { gameObject.transform.SetParent(parent.Get().transform, true); } gameObject.transform.localRotation = entity.Rotation; gameObject.SetActive(true); NitroxIdentifier.SetNewId(gameObject, entity.Id); LargeWorldEntity.Register(gameObject); CrafterLogic.NotifyCraftEnd(gameObject, techType); return(Optional <GameObject> .Of(gameObject)); }
private GameObject CreateGameObject(TechType techType, string classId) { IPrefabRequest prefabRequest = PrefabDatabase.GetPrefabAsync(classId); if (!prefabRequest.TryGetPrefab(out GameObject prefab)) { prefab = CraftData.GetPrefabForTechType(techType, false); if (prefab == null) { return(Utils.CreateGenericLoot(techType)); } } return(Utils.SpawnFromPrefab(prefab, null)); }
public Optional <GameObject> Spawn(Entity entity, Optional <GameObject> parent, EntityCell cellRoot) { TechType techType = entity.TechType.Enum(); GameObject prefab; IPrefabRequest prefabRequest = PrefabDatabase.GetPrefabAsync(entity.ClassId); if (!prefabRequest.TryGetPrefab(out prefab)) // I realize its more code but Sorry couldnt stand all the warnings { prefab = CraftData.GetPrefabForTechType(techType, false); if (prefab == null) { return(Optional.Of(Utils.CreateGenericLoot(techType))); } } GameObject gameObject = Utils.SpawnFromPrefab(prefab, null); gameObject.transform.position = entity.Transform.Position; gameObject.transform.rotation = entity.Transform.Rotation; gameObject.transform.localScale = entity.Transform.LocalScale; NitroxEntity.SetNewId(gameObject, entity.Id); CrafterLogic.NotifyCraftEnd(gameObject, techType); if (parent.HasValue) { gameObject.transform.SetParent(parent.Value.transform, true); } if (parent.HasValue && !parent.Value.GetComponent <LargeWorldEntityCell>()) { LargeWorldEntity.Register(gameObject); // This calls SetActive on the GameObject } else { gameObject.SetActive(true); } Optional <EntityMetadataProcessor> metadataProcessor = EntityMetadataProcessor.FromMetaData(entity.Metadata); if (metadataProcessor.HasValue) { metadataProcessor.Value.ProcessMetadata(gameObject, entity.Metadata); } return(Optional.Of(gameObject)); }
IEnumerator GetPrefabAsync(IOut <GameObject> gameObject) { GameObject obj = null; if (spawnInfo.spawnType == SpawnInfo.SpawnType.ClassId) // Spawn is via ClassID. { var request = PrefabDatabase.GetPrefabAsync(spawnInfo.classId); yield return(request); request.TryGetPrefab(out obj); } else // spawn is via TechType. { var task = CraftData.GetPrefabForTechTypeAsync(spawnInfo.techType); yield return(task); obj = task.GetResult(); } gameObject.Set(obj); }