public void Win() { //win condition winCanvas.enabled = true; //figure out star allotment int stars = 1; if (numStars == totalStars) { stars = 3; } else if (((float)numStars / (float)totalStars) >= 0.9f) { stars = 2; } int check = SceneManager.GetActiveScene().buildIndex; check -= 3; PrefStatsScript.checkMax(check, stars); GameObject.Find("StarWinText").GetComponent <Text>().text = stars.ToString() + " Stars!"; }
// Use this for initialization void Start() { PrefStatsScript.SetPlayerPrefs(); }