private void SendInput() { var angles = GetRotation(); var move = GetMove(); var shoot = GetShot(); _prediction.AddInputs(_sequence, (int)move.x, (int)move.y, (int)angles.y); BitBuffer bitBuffer = new BitBuffer(); //TODO: cambiar rango de player id bitBuffer.InsertInt(_engine.playerId, 0, 10); bitBuffer.InsertInt((int)angles.x, 0, 360); bitBuffer.InsertInt((int)angles.y, 0, 360); bitBuffer.InsertInt((int)angles.z, 0, 360); bitBuffer.InsertInt((int)move.x, -1, 1); bitBuffer.InsertInt((int)move.y, -1, 1); bitBuffer.InsertBit(shoot); _packetProcessor.SendReliableFastData(bitBuffer.GetByteArray(), _serverIpEndPoint, MessageType.Input, _sequence); }