void placeObjects()
    {
        noObjects = false;
        Vector3[] verts = gameObject.GetComponent<MeshFilter>().mesh.vertices; // diese Zeile ist das Problem
        /*for (int i = 0; i < objCount; i++)
        {      
            Vector3 pos = verts[Random.Range(0, verts.Length)] * transform.localScale.x;          
            ShyMonster m = new ShyMonster(15, 100, 0.2f, 10);
            m.GameObject = Creator.Create("monster", pos, "ShyMonster");
            gs.monsters.Add(m.GameObject, m);
			gs.creatures.Add (m.GameObject, m as Creature);
        }*/

        for (int i = 0; i < objCount; i++)
        {
            Vector3 pos = verts[Random.Range(0, verts.Length)] * transform.localScale.x;
            PredatoryMonster m = new PredatoryMonster(7, 50, 0.3f, 7, false);
            m.GameObject = Creator.Create("monster_small", pos, "PredatoryMonster");
            gs.monsters.Add(m.GameObject, m);
            gs.creatures.Add(m.GameObject, m as Creature);
        }
    }
 void SpawnEvilMonsters()
 {
     int count = Random.Range(1, 3);
     Debug.Log("Spawning " + count + " Wolf-Monsters");
     for (int i = 0; i < count; i++)
     {
         Vector3 pos = gs.MonsterSpawnPoints.Any() + new Vector3(Random.Range(-1f, 1f), Random.Range(-1f, 1f), Random.Range(-1f, 1f));
         pos = CoordinateHelper.GroundPosition(pos);
         PredatoryMonster m = new PredatoryMonster(attack: 10, health: 125, speed: 3.25f, range: 8, contagious: false);
         DoSpawn(position: pos, monster: m, resName: "monster", ingameName: "EvilMonster");
     }
 }
    void DoPredatorSpawn(Vector3 pos)
    {    
        Vector3 spawnPos = pos + new Vector3(Random.Range(-1f, 1f), Random.Range(-1f, 1f), Random.Range(-1f, 1f));
        spawnPos = CoordinateHelper.GroundPosition(spawnPos);
        bool contagious = Random.Range(0f, 1f) < 0.15f;
        PredatoryMonster m = new PredatoryMonster(attack: 7, health: 50, speed: 3.5f, range: 10, contagious: contagious);
        DoSpawn(position: pos, monster: m, resName: "monster_small", ingameName: "PredatoryMonster");
		if(contagious) m.GameObject.transform.Find("Infection").GetComponent<ParticleSystem>().Play();
    }