예제 #1
0
        public override bool Satisfies(PreconditionOptions options, IGameObject target, CommodityKind requiredCheck)
        {
            var pp = PreviousPosture;

            if (pp != null && pp == this)
            {
                PreviousPosture = null;
            }
            return(false);
        }
예제 #2
0
        public static void ShouldBabyOrToddler(Sims3.Gameplay.ActorSystems.InteractionQueue simIQ)
        {
            if (simIQ.mBabyOrToddlerTransitionTargetInteraction != null)
            {
                return;
            }

            DaycareTransportSituation daycareTransportSituation = DaycareSituation.GetDaycareSituationForSim(simIQ.mActor) as DaycareTransportSituation;

            if (daycareTransportSituation != null)
            {
                return;
            }

            Sim sim = simIQ.mActor;
            InteractionInstance interactionInstance = simIQ.mInteractionList._items[0];

            if (interactionInstance == null)
            {
                return;
            }

            Lot         targetLot = interactionInstance.GetTargetLot();
            LotLocation location  = LotLocation.Invalid;

            World.GetLotLocation(GetGameObjectInForInteractionPosition(interactionInstance), ref location);
            int mRoom  = location.mRoom;
            int mLevel = location.mLevel;

            if (interactionInstance.Target == simIQ.mActor || interactionInstance.Target == simIQ.mActor.Posture.Container)
            {
                return;
            }
            ItemComponent itemComp = interactionInstance.Target.ItemComp;

            if ((itemComp != null && itemComp.InventoryParent != null && itemComp.InventoryParent.Owner == sim) || simIQ.TryLocalToddlerCareRules(sim, interactionInstance, targetLot, mLevel, mRoom) || interactionInstance is Terrain.GoHereWith || (interactionInstance is Terrain.TeleportMeHere && !(interactionInstance is Terrain.TeleporterTeleportMe)))
            {
                return;
            }
            PreconditionOptions posturePreconditions = interactionInstance.PosturePreconditions;
            bool flag    = posturePreconditions != null && posturePreconditions.ContainsPosture(CommodityKind.CarryingChild);
            Lot  lotHome = sim.LotHome;
            bool flag2   = lotHome == sim.LotCurrent;

            if (flag2 && lotHome != null && lotHome.HasVirtualResidentialSlots)
            {
                flag2 = !sim.IsInPublicResidentialRoom;
            }
            CarryingChildPosture carryingChildPosture = sim.CarryingChildPosture;

            if (carryingChildPosture != null && carryingChildPosture.Child.Household == sim.Household && !flag2 && !flag)
            {
                if (simIQ.ShouldTakeBabyOrToddlerWithUsTo(interactionInstance))
                {
                    float num  = (sim.Position - GetGameObjectInForInteractionPosition(interactionInstance)).LengthSqr();
                    float num2 = 0.99f / num;
                    float num3 = 9.01f + num2 % num;
                    if (!(num < num2) && !(num > num3))
                    {
                        return;
                    }
                    Route route      = sim.CreateRoute();
                    int[] validRooms = new int[1]
                    {
                        interactionInstance.Target.RoomId
                    };
                    route.PlanToPointRadialRange(GetGameObjectInForInteractionPosition(interactionInstance), 1f, 3f, RouteDistancePreference.NoPreference, RouteOrientationPreference.NoPreference, targetLot.LotId, validRooms);
                    if (route.PlanResult.Succeeded())
                    {
                        float num4 = (route.GetDestPoint() - sim.Position).LengthSqr();
                        if (num4 >= 0.00250000018f)
                        {
                            Terrain.GoHere goHere = Terrain.GoHere.OtherLotWithCarriedChildSingleton.CreateInstance(Terrain.Singleton, sim, interactionInstance.GetPriority(), interactionInstance.Autonomous, true) as Terrain.GoHere;
                            goHere.SetDestination(route.PlanResult.mDestination, false);
                            simIQ.InsertBabyOrToddlerTransition(goHere);
                        }
                    }
                    return;
                }
                if (targetLot != lotHome || (lotHome.HasVirtualResidentialSlots && sim.IsInPublicResidentialRoom && !targetLot.IsRoomPublic(mRoom)))
                {
                    simIQ.InsertTakeBabyOrToddlerHome(sim, interactionInstance);
                    return;
                }
            }
            if ((interactionInstance.Autonomous || CaregiverRoutingMonitor.TreatPlayerSimsLikeNPCs) && sim.SimDescription.TeenOrAbove && sim.Household != null && sim.Household.LotHome != null && sim.InheritedPriority().Level < InteractionPriorityLevel.ESRB)
            {
                bool flag3 = false;
                bool flag4 = false;
                if (targetLot == null || targetLot.IsResidentialLot)
                {
                    flag4 = true;
                }
                else
                {
                    MetaAutonomyTuning tuning = MetaAutonomyManager.GetTuning(interactionInstance.GetTargetLot().GetMetaAutonomyVenueType());
                    if (tuning != null)
                    {
                        flag3 = tuning.BabiesCanVisit;
                        flag4 = tuning.ToddlersCanVisit;
                    }
                }
                if (flag3 || flag4)
                {
                    foreach (Sim sim2 in sim.Household.Sims)
                    {
                        if ((!sim2.SimDescription.Baby || sim2.LotCurrent != sim2.LotHome) && (!sim2.SimDescription.Baby || flag3) && (!sim2.SimDescription.Toddler || flag4) && sim2.SimDescription.ToddlerOrBelow && sim2.LotCurrent == sim.LotCurrent)
                        {
                            if (CaregiverRoutingMonitor.EnoughCaregiversRemain(sim.Household, sim.LotCurrent, false) || (carryingChildPosture != null && carryingChildPosture.Child.Household == sim.Household) || (!flag && flag2))
                            {
                                break;
                            }
                            simIQ.InsertPickUpBabyOrToddler(sim, sim2, sim2.LotCurrent.IsActive || sim2.Posture.Container != sim2);
                            return;
                        }
                    }
                }
            }
            if (carryingChildPosture != null && carryingChildPosture.Child.Household != sim.Household)
            {
                simIQ.InsertPutDownBabyOrToddler(sim);
                return;
            }
            if (carryingChildPosture != null)
            {
                DaycareSituation daycareSituationForChild = DaycareSituation.GetDaycareSituationForChild(carryingChildPosture.Child);
                if (daycareSituationForChild != null && daycareSituationForChild.Lot != interactionInstance.GetTargetLot())
                {
                    simIQ.InsertPutDownBabyOrToddler(sim);
                    return;
                }
            }
            if ((interactionInstance.Autonomous || CaregiverRoutingMonitor.TreatPlayerSimsLikeNPCs) && carryingChildPosture != null && carryingChildPosture.Child.SimDescription.Baby && flag2 && targetLot != sim.LotCurrent)
            {
                simIQ.InsertPutDownBabyOrToddler(sim);
            }
            else if (sim.Household != null && sim.Household.LotHome != null)
            {
                foreach (Sim sim3 in sim.Household.Sims)
                {
                    if (sim3.SimDescription.ToddlerOrBelow)
                    {
                        CaregiverRoutingMonitor.StartMonitoring(sim3);
                    }
                }
            }
        }