예제 #1
0
        public void AssembleTechCategoryRequest(string pTechItem)
        {
            switch (pTechItem)
            {
            case TECH_PRECISION_TARGETER:
                PrecisionTargeter.Send();
                break;

            case TECH_BACKUP_SHIELDS:
                BackupShields.Send();
                break;

            case TECH_BATTLE_REPAIR_BOT:
                BattleRepairBot.Send();
                break;

            case TECH_ENERGY_LEECH:
                EnergyLeech.Send();
                break;

            case TECH_CHAIN_IMPULSE:
                ChainImpulse.Send();
                break;
            }
        }
예제 #2
0
        public void AssembleTechCategoryRequest(string itemId)
        {
            switch (itemId)
            {
            case "1":
                EnergyLeech.Send();
                break;

            case "2":
                ChainImpulse.Send();
                break;

            case "3":
                PrecisionTargeter.Send();
                break;

            case "4":
                BackupShields.Send();
                break;

            case "5":
                BattleRepairBot.Send();
                break;
            }
            SendTechStatus();
        }
예제 #3
0
 public void InitiateTechs()
 {
     PrecisionTargeter = new PrecisionTargeter(Player);
     BackupShields     = new BackupShields(Player);
     BattleRepairBot   = new BattleRepairBot(Player);
     EnergyLeech       = new EnergyLeech(Player);
     ChainImpulse      = new ChainImpulse(Player);
 }
예제 #4
0
 public void Tick()
 {
     PrecisionTargeter.Tick();
     BattleRepairBot.Tick();
     EnergyLeech.Tick();
 }