예제 #1
0
        public void PostRenderCallback(PreUIRenderEvent @e)
        {
            if (MouseOverChest)
            {
                var textLen = ChestTooltipText.Length;
                var width   = (textLen * 10);

                var root  = @e.Root;
                var batch = root.SpriteBatch;
                var font  = root.SmoothFont;
                var pos   = new Vector2 {
                    X = CursorPosX - 40, Y = CursorPosY - 28
                };
                var     bg       = new Rectangle(CursorPosX - 40, CursorPosY - 25, width, 20);
                var     tex      = new Texture2D(@e.Root.Graphics.GraphicsDevice, width, 20);
                var     bgColour = Color.Black;
                Color[] data     = new Color[width * 20];
                for (int i = 0; i < data.Length; ++i)
                {
                    data[i] = bgColour;
                }


                tex.SetData(data);
                batch.Draw(tex, bg, Color.Black);
                batch.DrawString(font, ChestTooltipText, pos, Color.DarkOrange);
                MouseOverChest = false;
            }
        }
예제 #2
0
        public static DetourEvent PreUIDrawCallback(StaticContextAccessor accessor)
        {
            var @event = new PreUIRenderEvent();

            FireEvent(@event);
            return(@event);
        }