} // Dispose(someObject) /// <summary> /// Dispose /// </summary> /// <param name="someObject">Some object</param> public static void Dispose(ref PreScreenSkyCubeMapping someObject) { if (someObject != null) { someObject.Dispose(); } someObject = null; } // Dispose(someObject)
/// <summary> /// Dispose /// </summary> /// <param name="disposing">Disposing</param> protected virtual void Dispose(bool disposing) { if (disposing) { if (background != null) { background.Dispose(); } if (buttons != null) { buttons.Dispose(); } if (headers != null) { headers.Dispose(); } if (helpScreen != null) { helpScreen.Dispose(); } if (optionsScreen != null) { optionsScreen.Dispose(); } if (mouseCursor != null) { mouseCursor.Dispose(); } if (font != null) { font.Dispose(); } if (postScreenMenuShader != null) { postScreenMenuShader.Dispose(); } if (postScreenGameShader != null) { postScreenGameShader.Dispose(); } if (skyCube != null) { skyCube.Dispose(); } if (lensFlare != null) { lensFlare.Dispose(); } if (ingame != null) { ingame.Dispose(); } } }
/// <summary> /// Dispose /// </summary> /// <param name="someObject">Some object</param> public static void Dispose(ref PreScreenSkyCubeMapping someObject) { if (someObject != null) someObject.Dispose(); someObject = null; }