public void Activate(Vector3 spawnPos, PraticeArea practiceArea) { this.spawnPos = spawnPos; this.practiceArea = practiceArea; pSystem.Play(); attachedLight.enabled = true; activated = true; }
public override void OnStartServer() { Debug.Log("On start server"); base.OnStartServer(); practiceAreaObj = Instantiate(practiceAreaPrefab); practiceArea = practiceAreaObj.GetComponent <PraticeArea>(); //NetworkServer.Spawn(practiceAreaObj); }
public override void OnStartLocalPlayer() { if (isServer) { InitObj(); CanvasManager.Instance.SetUpUI(this); practiceArea = FindObjectOfType <PraticeArea>(); } }