예제 #1
0
    override public void OnEnter(AIState lastState)
    {
        m_player.moveDirection = IM.Vector3.zero;

        match = m_match as GameMatch_Practise;
        practise_behaviour = match.practise_behaviour as PractiseBehaviourRule;
    }
예제 #2
0
    public override void OnEnter(AIState lastState)
    {
        base.OnEnter(lastState);

        behaviour = (m_match as GameMatch_Practise).practise_behaviour as PractiseBehaviourRule;
    }