override public void OnEnter(AIState lastState) { m_player.moveDirection = IM.Vector3.zero; match = m_match as GameMatch_Practise; practise_behaviour = match.practise_behaviour as PractiseBehaviourRule; }
public override void OnEnter(AIState lastState) { base.OnEnter(lastState); behaviour = (m_match as GameMatch_Practise).practise_behaviour as PractiseBehaviourRule; }