예제 #1
0
 private void Practice_NotifyPlayerOfWaitingOnPersonaResponse()
 {
     Practice_StatusButtonAsLabel.SetTextInvoke(STATUS_TEXT__WAITING_ON_PLAYER2_RESPONSE);
     Practice_ProgressBar.StepInvoke(millisMin: 10, millisMax: 350, isEmulatingTimeDelay: !Admin_RealTimeResponse_ToolStripMenuItem.Checked);
 }
예제 #2
0
 private void Practice_NotifyPlayerOfPersonaResponse()
 {
     Practice_ScoreButtonAsLabel.SetTextInvoke(SCORE_TEXT, Practice_PlayerScore + GetPracticeCurrentRoundCalculatedPointResponse());
     Practice_StatusButtonAsLabel.SetTextInvoke(STATUS_TEXT__PLAYER2_RESPONDED_WITH_X_POINTS, GetPracticeCurrentRoundCalculatedPointResponse());
     2500.EmulateTimeDelay(!Admin_RealTimeResponse_ToolStripMenuItem.Checked);
 }
예제 #3
0
 private void Practice_NotifyPlayerOfSendingPoints(int points)
 {
     Practice_ScoreButtonAsLabel.SetTextInvoke(SCORE_TEXT, Practice_PlayerScore);
     Practice_StatusButtonAsLabel.SetTextInvoke(STATUS_TEXT__SENDING_PLAYER2_X_POINTS, points);
     Practice_ProgressBar.StepInvoke(millisMin: 20, millisMax: 20, isEmulatingTimeDelay: !Admin_RealTimeResponse_ToolStripMenuItem.Checked);
 }