void OnTriggerEnter2D(Collider2D other) // on collision getting the game object to detect the player TAg then add points depending on ScoreGive " IMPORTANT TO WRITE EACH word CORRECTly or Unity wont understand "OnTriggerEnter2D" { if (other.gameObject.tag == "Player") { JumpPicked = true; PwUpManager.ActivateJumpDash(JumpPicked, jumppower); gameObject.SetActive(false); } }